Detecting dynamic occlusion in front of static backgrounds for AR scenes
EGVE '03 Proceedings of the workshop on Virtual environments 2003
FingARtips: gesture based direct manipulation in Augmented Reality
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Occlusion handling for medical augmented reality using a volumetric phantom model
Proceedings of the ACM symposium on Virtual reality software and technology
Interaction with partially transparent hands and objects
AUIC '05 Proceedings of the Sixth Australasian conference on User interface - Volume 40
A fast and parallel belief computation structure for stereo matching
IMSA'07 IASTED European Conference on Proceedings of the IASTED European Conference: internet and multimedia systems and applications
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Interacting with 3D objects in a virtual environment using an intuitive gesture system
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Occlusion registration in video-based augmented reality
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
On Environmental Model-Based Visual Perception for Humanoids
CIARP '09 Proceedings of the 14th Iberoamerican Conference on Pattern Recognition: Progress in Pattern Recognition, Image Analysis, Computer Vision, and Applications
A fast and parallel belief computation structure for stereo matching
EurolMSA '07 Proceedings of the Third IASTED European Conference on Internet and Multimedia Systems and Applications
Simulation of depth from coded aperture cameras with Zemax
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Around device interaction for multiscale navigation
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Using time-of-flight range data for occlusion handling in augmented reality
EGVE'07 Proceedings of the 13th Eurographics conference on Virtual Environments
Analytic review of usability evaluation in ISMAR
Interacting with Computers
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This paper describes an augmented reality system that incorporates a real-time dense stereo vision system. Analysis of range and intensity data is used to perform two functions: 1) 3D detection and tracking of the user's fingertip or a pen to provide natural 3D pointing gestures,and 2) computation of the 3D position and orientation of the user's viewpoint without the need for fiducial marks calibration procedures, or manual initialization. The paper describes the stereo depth camera, the algorithms developed for pointer tracking and camera pose tracking,and demonstrates their use within an application in the field of oil and gas exploration.