Communications of the ACM
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Volumetric Three-Dimensional Display Systems
Volumetric Three-Dimensional Display Systems
Cylindrical 3D Video Display Observable from All Directions
PG '00 Proceedings of the 8th Pacific Conference on Computer Graphics and Applications
Hand Tracking for Interactive Pattern-Based Augmented Reality
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
All-Around Display for Video Avatar in Real World
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Designing cranial implants in a haptic augmented reality environment
Communications of the ACM - Interactive immersion in 3D graphics
Multi-finger gestural interaction with 3d volumetric displays
Proceedings of the 17th annual ACM symposium on User interface software and technology
Computer
Spatial Augmented Reality: Merging Real and Virtual Worlds
Spatial Augmented Reality: Merging Real and Virtual Worlds
An evaluation of depth perception on volumetric displays
Proceedings of the working conference on Advanced visual interfaces
The design and evaluation of selection techniques for 3D volumetric displays
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Laser produced 3D display in the air
ACM SIGGRAPH 2006 Emerging technologies
Seelinder: the cylindrical lightfield display
SIGGRAPH '05 ACM SIGGRAPH 2005 Emerging technologies
Autostereoscopic displays and computer graphics
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
The virtual showcase: a projection-based multi-user augmented reality display
ACM SIGGRAPH 2002 conference abstracts and applications
Virtual Reality-Induced Symptoms and Effects (VRISE)
Presence: Teleoperators and Virtual Environments
Virtual Workbench: Near-Field Virtual Environment System with Applications
Presence: Teleoperators and Virtual Environments
Rendering for an interactive 360° light field display
ACM SIGGRAPH 2007 papers
Ray Tracing from the Ground Up
Ray Tracing from the Ground Up
HoloDesk: direct 3d interactions with a situated see-through display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
KidArt: displaying children's art in the home
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Sublimate: state-changing virtual and physical rendering to augment interaction with shape displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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We present Vermeer, a novel interactive 360° viewable 3D display. Like prior systems in this area, Vermeer provides viewpoint-corrected, stereoscopic 3D graphics to simultaneous users, 360° around the display, without the need for eyewear or other user instrumentation. Our goal is to over-come an issue inherent in these prior systems which - typically due to moving parts - restrict interactions to outside the display volume. Our system leverages a known optical illusion to demonstrate, for the first time, how users can reach into and directly touch 3D objects inside the display volume. Vermeer is intended to be a new enabling technology for interaction, and we therefore describe our hardware implementation in full, focusing on the challenges of combining this optical configuration with an existing approach for creating a 360° viewable 3D display. Initially we demonstrate direct involume interaction by sensing user input with a Kinect camera placed above the display. However, by exploiting the properties of the optical configuration, we also demonstrate novel prototypes for fully integrated input sensing alongside simultaneous display. We conclude by discussing limitations, implications for interaction, and ideas for future work.