CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
SmartSkin: an infrastructure for freehand manipulation on interactive surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Spatially Aware Local Communication in the RAUM System
IDMS '00 Proceedings of the 7th International Workshop on Interactive Distributed Multimedia Systems and Telecommunication Services
Rapidly prototyping Single Display Groupware through the SDGToolkit
AUIC '04 Proceedings of the fifth conference on Australasian user interface - Volume 28
DiamondSpin: an extensible toolkit for around-the-table interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AMUN " Autonomic Middleware for Ubiquitous eNvironments Applied to the Smart Doorplate Project
ICAC '04 Proceedings of the First International Conference on Autonomic Computing
Exploring bluetooth based mobile phone interaction with the hermes photo display
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
MAGIC Broker: A Middleware Toolkit for Interactive Public Displays
PERCOM '08 Proceedings of the 2008 Sixth Annual IEEE International Conference on Pervasive Computing and Communications
Interaction with large ubiquitous displays using camera-equipped mobile phones
Personal and Ubiquitous Computing
Toward a Platform for Pervasive Display Applications in Retail Environments
IEEE Pervasive Computing
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With the advent of touch-centric operating systems such as iOS and Android, an ever-increasing number of mobile devices are equipped with touch screens. Several integrated computer systems extend this trend to traditional computers and they provide a cost-efficient hardware platform for a pervasive deployment of interactive displays in a variety of environments. However, to be useful for a particular application scenario, their software needs to be customized. Without further support, this customization can be a time-consuming and costly undertaking which may ultimately limit their applicability. To mitigate this, we have developed the iScreen software toolkit that aims at minimizing the development effort by providing a set of reusable building blocks for interactive applications. In this paper, we present the toolkit's architecture and we describe a number of components that we have implemented on top of it. To validate our work, we present four example applications some of which we have been using on a day-to-day basis over the last two years.