Collaboration using multiple PDAs connected to a PC
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Beyond Interaction Design: Beyond Human-Computer Interaction
Beyond Interaction Design: Beyond Human-Computer Interaction
Jukola: democratic music choice in a public space
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Not all sharing is equal: the impact of a large display on small group collaborative work
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Mobile Interaction Design
Rich Tactile Output on Mobile Devices
AmI '08 Proceedings of the European Conference on Ambient Intelligence
Interaction with large ubiquitous displays using camera-equipped mobile phones
Personal and Ubiquitous Computing
Proceedings of the First International Conference on Internet Multimedia Computing and Service
Combining web, mobile phones and public displays in large-scale: manhattan story mashup
PERVASIVE'07 Proceedings of the 5th international conference on Pervasive computing
Situated public news and reminder displays
AmI'07 Proceedings of the 2007 European conference on Ambient intelligence
ShadowPuppets: supporting collocated interaction with mobile projector phones using hand shadows
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing shared public display networks: implications from today's paper-based notice areas
Pervasive'11 Proceedings of the 9th international conference on Pervasive computing
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When using a mobile device to control a cursor on a large shared display, the interaction must be carefully planned to match the environment and purpose of the systems use. We describe a 'democratic jukebox' system that revealed five recommendations that should be considered when designing this type of interaction relating to providing feedback to the user; how to represent users in a multi-cursor based system; where people tend to look and their expectation of how to move their cursor; the orientation of screens and the social context; and, the use of simulated users to give the real users a sense that they are engaging with a greater audience.