A real-time optical 3D tracker for head-mounted display systems
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Merging virtual objects with the real world: seeing ultrasound imagery within the patient
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Autocalibration for virtual environments tracking hardware
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Incremental acquisition and visualization of three-dimensional ultrasound images
Incremental acquisition and visualization of three-dimensional ultrasound images
Accelerating Volume Reconstruction With 3D Texture Hardware
Accelerating Volume Reconstruction With 3D Texture Hardware
Interactive Multimodal Volume Visualization for a Distributed Radiation- Treatment Planning Simulator
Interactive volume visualization on a heterogeneous message-passing multicomputer
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Extracting surfaces from fuzzy 3D-ultrasound data
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Technologies for augmented reality systems: realizing ultrasound-guided needle biopsies
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Real-time incremental visualization of dynamic ultrasound volumes using parallel BSP trees
Proceedings of the 7th conference on Visualization '96
Using 3D Sound to Improve the Effectiveness of the Advanced Driver Assistance Systems
Personal and Ubiquitous Computing
Direct surface extraction from 3D freehand ultrasound images
Proceedings of the conference on Visualization '02
Preprocessing and Volume Rendering of 3D Ultrasonic Data
IEEE Computer Graphics and Applications
Engineering a freehand 3D ultrasound system
Pattern Recognition Letters - Speciqal issue: Ultrasonic image processing and analysis
ICCS '01 Proceedings of the International Conference on Computational Science-Part II
Augmented Reality Guidance for Needle Biopsies: A Randomized, Controlled Trial in Phantoms
MICCAI '01 Proceedings of the 4th International Conference on Medical Image Computing and Computer-Assisted Intervention
Resolving Multiple Occluded Layers in Augmented Reality
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Automatic generation of consistent shadows for augmented reality
GI '05 Proceedings of Graphics Interface 2005
Visualization methods for outdoor see-through vision
Proceedings of the 2005 international conference on Augmented tele-existence
Presence: Teleoperators and Virtual Environments
Optical Versus Video See-Through Head-Mounted Displays in Medical Visualization
Presence: Teleoperators and Virtual Environments
Some usability issues of augmented and mixed reality for e-health applications in the medical domain
USAB'07 Proceedings of the 3rd Human-computer interaction and usability engineering of the Austrian computer society conference on HCI and usability for medicine and health care
Visual servoing for intraoperative positioning and repositioning of mobile c-arms
MICCAI'06 Proceedings of the 9th international conference on Medical Image Computing and Computer-Assisted Intervention - Volume Part I
3-D ultrasound probe calibration for computer-guided diagnosis and therapy
CVAMIA'06 Proceedings of the Second ECCV international conference on Computer Vision Approaches to Medical Image Analysis
Hi-index | 0.00 |
Augmented reality systems with see-through head-mounted displays have been used primarily for applications that are possible with today's computational capabilities. We explore possibilities for a particular application---in-place, real-time 3D ultrasound visualization---without concern for such limitations. The question is not "How well could we currently visualize the fetus in real time," but "How well could we see the fetus if we had sufficient compute power?"Our video sequence shows a 3D fetus within a pregnant woman's abdomen---the way this would look to a HMD user. Technical problems in making the sequence are discussed. This experience exposed limitations of current augmented reality systems; it may help define the capabilities of future systems needed for applications as demanding as real-time medical visualization.