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CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the 10th annual ACM symposium on User interface software and technology
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I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
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I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
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Understanding Virtual Reality: Interface, Application, and Design
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VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
Effects of field of view on performance with head-mounted displays
Effects of field of view on performance with head-mounted displays
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
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VR '06 Proceedings of the IEEE conference on Virtual Reality
The Simple Virtual Environment Library: An Extensible Framework for Building VE Applications
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There are many visual display devices and input devices available to designers of immersive virtual environment (VE) applications. Most 3D interaction techniques, however, were designed using a particular combination of devices. The effects of migrating these techniques to different displays and input devices are not known. In this paper, we report on a series of studies designed to determine these effects. The studies show that while 3D interaction techniques are quite robust under some conditions, migration to different displays and input devices can cause serious usability problems in others. This implies that display-specific and/or device-specific versions of these techniques are necessary. In addition to the studies, we describe our display- and device-specific designs for two common 3D manipulation techniques.