Evaluating the need for display-specific and device-specific 3D interaction techniques

  • Authors:
  • Doug A. Bowman;Brian Badillo;Dhruv Manek

  • Affiliations:
  • Center for Human-Computer Interaction and Department of Computer Science, Virginia Tech, Blacksburg, Virginia;Center for Human-Computer Interaction and Department of Computer Science, Virginia Tech, Blacksburg, Virginia;Center for Human-Computer Interaction and Department of Computer Science, Virginia Tech, Blacksburg, Virginia

  • Venue:
  • ICVR'07 Proceedings of the 2nd international conference on Virtual reality
  • Year:
  • 2007

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Abstract

There are many visual display devices and input devices available to designers of immersive virtual environment (VE) applications. Most 3D interaction techniques, however, were designed using a particular combination of devices. The effects of migrating these techniques to different displays and input devices are not known. In this paper, we report on a series of studies designed to determine these effects. The studies show that while 3D interaction techniques are quite robust under some conditions, migration to different displays and input devices can cause serious usability problems in others. This implies that display-specific and/or device-specific versions of these techniques are necessary. In addition to the studies, we describe our display- and device-specific designs for two common 3D manipulation techniques.