The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
Proceedings of the 1997 symposium on Interactive 3D graphics
Beyond Fitts' law: models for trajectory-based HCI tasks
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Testing pointing device performance and user assessment with the ISO 9241, Part 9 standard
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Rank-score tests in factorial designs with repeated measures
Journal of Multivariate Analysis
Accuracy measures for evaluating computer pointing devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interacting at a distance: measuring the performance of laser pointers and other devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interacting with the big screen: pointers to ponder
CHI '02 Extended Abstracts on Human Factors in Computing Systems
An Evaluation of Two Input Devices for Remote Pointing
EHCI '01 Proceedings of the 8th IFIP International Conference on Engineering for Human-Computer Interaction
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Interaction with a Projection Screen Using a Camera-tracked Laser Pointer
MMM '98 Proceedings of the 1998 Conference on MultiMedia Modeling
Direct interaction with large-scale display systems using infrared laser tracking devices
APVis '03 Proceedings of the Asia-Pacific symposium on Information visualisation - Volume 24
Remote object translation methods for immersive virtual environments
Remote object translation methods for immersive virtual environments
Virtual Environment Interaction Techniques
Virtual Environment Interaction Techniques
The optical tweezers: multiple-point interaction technique
Proceedings of the ACM symposium on Virtual reality software and technology
The bubble cursor: enhancing target acquisition by dynamic resizing of the cursor's activation area
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
FOLLOW-ME: a new 3D interaction technique based on virtual guides and granularity of interaction
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Laser pointer interaction techniques using peripheral areas of screens
Proceedings of the working conference on Advanced visual interfaces
Semantic pointing for object picking in complex 3D environments
GI '08 Proceedings of graphics interface 2008
Effects of tracking technology, latency, and spatial jitter on object movement
3DUI '09 Proceedings of the 2009 IEEE Symposium on 3D User Interfaces
The tradeoff between spatial jitter and latency in pointing tasks
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
3D object arrangement for novice users: the effectiveness of combining a first-person and a map view
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Rapid and accurate 3D selection by progressive refinement
3DUI '11 Proceedings of the 2011 IEEE Symposium on 3D User Interfaces
IntenSelect: using dynamic object rating for assisting 3D object selection
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
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A large body of HCI research focuses on devices and techniques to interact with applications in more natural ways, such as gestures or direct pointing with fingers or hands. In particular, recent years have seen a growing interest in laser pointer-style (LPS) interaction, which allows users to point directly at the screen from a distance through a device handled like a common laser pointer. Several LPS techniques have been evaluated in the literature, usually focusing on users' performance and subjective ratings, but not on the effects of these techniques on the musculoskeletal system. One cannot rule out that ''natural'' interaction techniques, although found attractive by users, require movements that might increase likelihood of musculoskeletal disorders (MSDs) with respect to traditional keyboard and mouse. Our study investigates the physiological effects of a LPS interaction technique (based on the Wii Remote) compared to a mouse and keyboard setup, used in a sitting and a standing posture. The task (object arrangement) is representative of user actions repeatedly carried out with 3D applications. The obtained results show that the LPS interaction caused more muscle exertion than mouse and keyboard. Posture played also a significant role. The results highlight the importance of extending current studies of novel interaction techniques with thorough electromyographic (EMG) analyses.