Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
Aperture based selection for immersive virtual environments
Proceedings of the 9th annual ACM symposium on User interface software and technology
Proceedings of the 1997 symposium on Interactive 3D graphics
Image plane interaction techniques in 3D immersive environments
Proceedings of the 1997 symposium on Interactive 3D graphics
Moving objects in space: exploiting proprioception in virtual-environment interaction
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Developing an efficient technique of selection and manipulation in immersive V.E.
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Industrial Applications of VEs
IEEE Computer Graphics and Applications
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
SS '00 Proceedings of the 33rd Annual Simulation Symposium
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Precise and Rapid Interaction through Scaled Manipulation in Immersive Virtual Environments
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
Testbed Evaluation of Virtual Environment Interaction Techniques
Presence: Teleoperators and Virtual Environments
Towards multimodal human-robot interaction in large scale virtual environment
Proceedings of the 3rd ACM/IEEE international conference on Human robot interaction
Augmenting 3D interactions with haptic guide in a large scale virtual environment
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
International Journal of Human-Computer Studies
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The implementation of an interaction between a user and a Virtual Environment (VE) in Virtual Reality (VR) may use various techniques. However, in some cases, the interaction must be very precise and comfortable for the user. In this paper, we introduce a new selection and manipulation technique called FOLLOW-ME. The model associated to this technique splits the Virtual Environment into three zones in which a specific interaction model is used: a free manipulation zone, a scaled manipulation zone and a precise manipulation zone. Each one of the three zones is characterized by a specific interaction granularity which defines the properties of the interaction in the concerned zone. This splitting is created in order to have both precision near the object to reach or to manipulate (scaled and precise manipulation zones) and to maintain a realistic and free interaction in the VE (free manipulation zone). In the precise manipulation zone, we use the concept of virtual guides in order to assist user. In this paper, we exhibit the formalization of the model associated to the FOLLOW-ME technique. Then, we both compare our technique with classical interaction techniques in the case of a task which consists in trying to reach an object in VE and give some insights about the conditions of usefulness of virtual guides in a selection task. Some preliminary experimental results are presented and discussed.