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CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Alice: lessons learned from building a 3D system for novices
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
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VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Designing Animal Habitats Within an Immersive VE
IEEE Computer Graphics and Applications
Map Usage in Virtual Environments: Orientation Issues
VR '99 Proceedings of the IEEE Virtual Reality
Combining 2D and 3D views for orientation and relative position tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Integrating 2D and 3D views for spatial collaboration
GROUP '05 Proceedings of the 2005 international ACM SIGGROUP conference on Supporting group work
Interactive Reconfiguration Techniques of Reference Frame Hierarchy in the Multi-viewport Interface
3DUI '06 Proceedings of the 3D User Interfaces
A navigation and examination aid for 3d virtual buildings
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
SG'10 Proceedings of the 10th international conference on Smart graphics
International Journal of Human-Computer Studies
VAST'10 Proceedings of the 11th International conference on Virtual Reality, Archaeology and Cultural Heritage
Virtual exhibitions on the web: from a 2d map to the virtual world
ICCSA'13 Proceedings of the 13th international conference on Computational Science and Its Applications - Volume 1
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Arranging 3D objects in Virtual Environments can be a complex, error prone and time consuming task, especially for users who are not familiar with interfaces for 3D navigation and object manipulation. In this paper, we analyze and compare novice users' performance on 3D object arrangement tasks using three interfaces that differ in the views of the 3D environment they provide: the first one is based only on a first-person view; the second one combines the first-person view and a map view in which the zoom level is manually controlled by the user; the third one extends the second with automated assistance in controlling the map zoom level during object manipulation. Our study shows that users without prior experience in 3D object arrangement prefer and actually benefit from having a map view in addition to a first person view in object arrangement tasks.