Human-computer interaction: input devices
ACM Computing Surveys (CSUR)
The haptic display of complex graphical environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Visual Interpretation of Hand Gestures for Human-Computer Interaction: A Review
IEEE Transactions on Pattern Analysis and Machine Intelligence
Real-Time American Sign Language Recognition Using Desk and Wearable Computer Based Video
IEEE Transactions on Pattern Analysis and Machine Intelligence
Six degree-of-freedom haptic rendering using voxel sampling
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A framework for recognizing the simultaneous aspects of American sign language
Computer Vision and Image Understanding - Modeling people toward vision-based underatanding of a person's shape, appearance, and movement
View-Based Interpretation of Real-Time Optical Flow for Gesture Recognition
FG '98 Proceedings of the 3rd. International Conference on Face & Gesture Recognition
Sensation preserving simplification for haptic rendering
ACM SIGGRAPH 2003 Papers
A grounded investigation of game immersion
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Gesture Recognition Using Temporal Template Based Trajectories
ICPR '04 Proceedings of the Pattern Recognition, 17th International Conference on (ICPR'04) Volume 3 - Volume 03
A study of level-of-detail in haptic rendering
ACM Transactions on Applied Perception (TAP)
Pervasive games: bringing computer entertainment back to the real world
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
A framework for bounded-time collision detection in haptic interactions
Proceedings of the ACM symposium on Virtual reality software and technology
Dynamic hand gesture recognition using the skeleton of the hand
EURASIP Journal on Applied Signal Processing
Haptic rendering with predictive representation of local geometry
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
Real-time adaptive hand motion recognition using a sparse bayesian classifier
ICCV'05 Proceedings of the 2005 international conference on Computer Vision in Human-Computer Interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Pervasive games have become a popular field of investigation in recent years, in which natural human computer interaction (HCI) plays a key role. In this paper, a vision-based approach for human hand motion gesture recognition is proposed for natural HCI in pervasive games. A LED light pen is used to indicate the user's hand position, while a web-camera is used to capture the hand motion. A rule-based approach is used to design a set of hand gestures which are classified into two categories: linear gestures and arc-shaped gestures. A determinate finite state automaton is developed to segment the captured hand motion trajectories. The proposed interaction method has been applied to the traditional game Tetris on PC with the hand-held LED light pen being used to drive the game instead of traditional key strokes. Experimental results show that the vision-based interactions are natural and effective.