Of mice and monkeys: a specialized input device for virtual body animation
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Triangles: tangible interface for manipulation and exploration of digital information topography
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Digital manipulatives: new toys to think with
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tetrobot: a modular approach to reconfigurable parallel robotics
Tetrobot: a modular approach to reconfigurable parallel robotics
The programmable hinge: toward computationally enhanced crafts
Proceedings of the 11th annual ACM symposium on User interface software and technology
Building virtual structures with physical blocks
Proceedings of the 12th annual ACM symposium on User interface software and technology
Programming-languages as a conceptual framework for teaching mathematics
ACM SIGCUE Outlook
Topobo: a constructive assembly system with kinetic memory
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
From turtles to Tangible Programming Bricks: explorations in physical language design
Personal and Ubiquitous Computing
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Communications of the ACM - Self managed systems
Beyond record and play: backpacks: tangible modulators for kinetic behavior
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Glume: exploring materiality in a soft augmented modular modeling system
CHI '06 Extended Abstracts on Human Factors in Computing Systems
roBlocks: a robotic construction kit for mathematics and science education
Proceedings of the 8th international conference on Multimodal interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Posey: instrumenting a poseable hub and strut construction toy
Proceedings of the 2nd international conference on Tangible and embedded interaction
Tangible sketching in 3D with posey
CHI '09 Extended Abstracts on Human Factors in Computing Systems
State machines are child's play: observing children ages 9 to 11 playing Escape Machine
Proceedings of the 8th International Conference on Interaction Design and Children
Hi-index | 0.00 |
We present a methodology for building objects-to-think-computationally-with and illustrate its application in developing our Escape Machine game. The input mechanism for this game is a tangible state machine built with Posey, our computationally enhanced construction kit. Through manipulating this state machine children create an algorithmic specification for the behavior of both the avatar and its enemies in an attempt to navigate a maze without being eaten. We outline several strategies for success at Escape Machine and discuss how it embeds an important computational thinking concept in interaction with a tangible device.