Personal area networks: near-field intrabody communication
IBM Systems Journal
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Tangible interaction + graphical interpretation: a new approach to 3D modeling
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Illuminating clay: a 3-D tangible interface for landscape analysis
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pushpin Computing System Overview: A Platform for Distributed, Embedded, Ubiquitous Sensor Networks
Pervasive '02 Proceedings of the First International Conference on Pervasive Computing
Topobo: a constructive assembly system with kinetic memory
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PHOXEL-SPACE: an interface for exploring volumetric data with physical voxels
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Posey: instrumenting a poseable hub and strut construction toy
Proceedings of the 2nd international conference on Tangible and embedded interaction
Escape machine: teaching computational thinking with a tangible state machine game
IDC '08 Proceedings of the 7th international conference on Interaction design and children
ACM SIGGRAPH 2010 Art Gallery
Reconfigurable tangible devices for 3D virtual object manipulation by single or multiple users
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Hyperform specification: designing and interacting with self-reconfiguring materials
Personal and Ubiquitous Computing
LinkLights: a modular, user adaptable system to support rehabilitation practices
Proceedings of the 4th International Conference on PErvasive Technologies Related to Assistive Environments
The i-Cube: design considerations for block-based digital manipulatives and their applications
Proceedings of the Designing Interactive Systems Conference
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We introduce Glume, a modular scalable building system with the physical immediacy of a soft and malleable material. The Glume system consists of soft and translucent augmented modules, which communicate capacitively to their neighbors to determine a network topology and are responsive to human touch. Glume explores a unique area of augmented building materials by combining a discrete internal structure with a soft and organic material quality to relax the rigidity of structure and form in previous tangible building block approaches. We envision Glume as a tool for constructing and manipulating models, visualizations and simulations of organically based three dimensional data sets.