Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Animation of fracture by physical modeling
The Visual Computer: International Journal of Computer Graphics
Haptic rendering: programming touch interaction with virtual objects
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Force and touch feedback for virtual reality
Force and touch feedback for virtual reality
A constraint-based god-object method for haptic display
IROS '95 Proceedings of the International Conference on Intelligent Robots and Systems-Volume 3 - Volume 3
Object deformation and force feedback for virtual chopsticks
Proceedings of the ACM symposium on Virtual reality software and technology
Transferring Bioelasticity Knowledge through Haptic Interaction
IEEE MultiMedia
Multi-finger haptic interaction for soft tissue exclusion manipulation
ACM SIGGRAPH 2006 Research posters
Design and implementation of MVL: medical VR simulation library
SIGGRAPH '05 ACM SIGGRAPH 2005 Posters
ACM Transactions on Graphics (TOG)
Interaction model between elastic objects for haptic feedback considering collisions of soft tissue
Computer Methods and Programs in Biomedicine
The point collocation-based method of finite spheres (PCMFS) for real time surgery simulation
Computers and Structures
Modeling global deformation using circular beams for haptic interaction
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
Acquisition of elastically deformable object model based on measurement
EuroHaptics'12 Proceedings of the 2012 international conference on Haptics: perception, devices, mobility, and communication - Volume Part I
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In this paper, a method for visually and haptically representing elastic objects in a virtual environment is proposed. A linear FEM (finite-element method) model is employed to define the elasticity of an object. By computing the inverse stiffness matrix in advance, the force and the displacement according to the interaction are obtained in real time using the precomputed inverse stiffness matrix. Based on the fast-computation method of FEM, an approach for implementing an elastic virtual object is proposed. In this approach, a force interpolation method is introduced to realize a smooth change of the feedback force on the surface of objects. Moreover, the force update process and deformation process are executed asynchronously to attain a high update rate of force.