Deformable object modeling using the time-dependent finite element method
CVGIP: Graphical Models and Image Processing
Real Time Muscle Deformations using Mass-Spring Systems
CGI '98 Proceedings of the Computer Graphics International 1998
Real-Time Finite Element Modeling for Surgery Simulation: An Application to Virtual Suturing
IEEE Transactions on Visualization and Computer Graphics
Geometric Properties of Contacts Involving a Deformable Object
HAPTICS '06 Proceedings of the Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Haptic Representation of Elastic Objects
Presence: Teleoperators and Virtual Environments
Soft-tissue simulation using the radial elements method
IS4TM'03 Proceedings of the 2003 international conference on Surgery simulation and soft tissue modeling
Contact and Deformation Modeling for Interactive Environments
IEEE Transactions on Robotics
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In this paper, a new method to model the global deformation between a rigid object and an elastic object with a hole is presented. This method extends the idea of beam-skeletons [10]by introducing curved cantilever beams for efficient modeling of global deformation of elastic objects with holes. The method is implemented and tested on different examples. Results from three examples are given to demonstrate the efficiency and effectiveness of the approach.