Animation of fracture by physical modeling
The Visual Computer: International Journal of Computer Graphics
ArtDefo: accurate real time deformable objects
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A framework for facial surgery simulation
SCCG '02 Proceedings of the 18th spring conference on Computer graphics
A Microsurgery Simulation System
MICCAI '01 Proceedings of the 4th International Conference on Medical Image Computing and Computer-Assisted Intervention
Fast Contact Localization Between Deformable Polyhedra in Motion
CA '96 Proceedings of the Computer Animation
Virtual Reality Technology
Virtual Reality Training for the Diagnosis of Prostate Cancer
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
Haptic Representation of Elastic Objects
Presence: Teleoperators and Virtual Environments
Real-time deformable models for surgery simulation: a survey
Computer Methods and Programs in Biomedicine
Tangible-3d: hand shaking model
CHI '08 Extended Abstracts on Human Factors in Computing Systems
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The simulation of organ-organ interaction is indispensable for practical and advanced medical VR simulator such as open surgery and indirect palpation. This paper describes a method to represent real-time interaction between elastic objects for accurate force feedback in medical VR simulation. The proposed model defines boundary deformation of colliding elements based on temporary surface forces calculated by temporary deformation. The model produces accurate deformation and force feedback considering collisions of objects as well as prevents unrealistic overlap of objects. A prototype simulator of rectal palpation is constructed on general desktop PC with a haptic device, PHANToM. The system allows users to feel different stiffness of a rear elastic object located behind another elastic object. The results of experiments confirmed the method expresses organ-organ interaction in real-time and produces realistic and perceivable force feedback.