Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Sculpting: an interactive volumetric modeling technique
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Wires: a geometric deformation technique
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Handbook of discrete and computational geometry
Resolution adaptive volume sculpting
Graphical Models - Volume modeling
Swirling-Sweepers: Constant-Volume Modeling
PG '04 Proceedings of the Computer Graphics and Applications, 12th Pacific Conference
Interactive global and local deformations for virtual clay
Graphical Models - Special issue on pacific graphics 2003
Fast and robust detection of crest lines on meshes
Proceedings of the 2005 ACM symposium on Solid and physical modeling
Vector field based shape deformations
ACM SIGGRAPH 2006 Papers
FiberMesh: designing freeform surfaces with 3D curves
ACM SIGGRAPH 2007 papers
On Linear Variational Surface Deformation Methods
IEEE Transactions on Visualization and Computer Graphics
iWIRES: an analyze-and-edit approach to shape manipulation
ACM SIGGRAPH 2009 papers
meshmixer: an interface for rapid mesh composition
ACM SIGGRAPH 2010 Talks
Probabilistic reasoning for assembly-based 3D modeling
ACM SIGGRAPH 2011 papers
SMI 2011: Full Paper: Freestyle: Sculpting meshes with self-adaptive topology
Computers and Graphics
Hi-index | 0.00 |
Solid shape is typically segmented into surface regions to define the appearance and function of parts of the shape; these regions in turn use curve networks to represent boundaries and creases, and feature points to mark corners and other shape landmarks. Conceptual modeling requires these multi-dimensional nested structures to persist throughout the modeling process, an aspect not supported, up to now, in free-form sculpting systems. We present the first shape sculpting framework that preserves and controls the evolution of such nested shape features. We propose a range of geometric and topological behaviors (such as rigidity or mutability) applied hierarchically to points, curves or surfaces in response to a set of typical free-form sculpting operations, such as stretch, shrink, split or merge. Our method is illustrated within a free-form sculpting system for self-adaptive quasi-uniform polygon meshes, where geometric and topology changes resulting from sculpting operations are applied to points, edges and triangular facets. We thus facilitate, for example, the persistence of sharp features that automatically split or merge with variable rigidity, even when the shape changes genus. Sculpting nested structures expands the capabilities of most conceptual design workflows, as exhibited by a suite of models created by our system.