Cut-and-paste editing of multiresolution surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive decal compositing with discrete exponential maps
ACM SIGGRAPH 2006 Papers
SnapPaste: an interactive technique for easy mesh composition
The Visual Computer: International Journal of Computer Graphics
On Linear Variational Surface Deformation Methods
IEEE Transactions on Visualization and Computer Graphics
Stress relief: improving structural strength of 3D printable objects
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Field-guided registration for feature-conforming shape composition
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
RigMesh: automatic rigging for part-based shape modeling and deformation
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
3D puppetry: a kinect-based interface for 3D animation
Proceedings of the 25th annual ACM symposium on User interface software and technology
Putting holes in holey geometry: topology change for arbitrary surfaces
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
SMI 2013: Efficient computation of constrained parameterizations on parallel platforms
Computers and Graphics
SMI 2013: Sculpting multi-dimensional nested structures
Computers and Graphics
Cross-sectional structural analysis for 3D printing optimization
SIGGRAPH Asia 2013 Technical Briefs
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In recent years a wide variety of mesh editing techniques have been developed for tasks such as smoothing, deformation, and parameterization. Comparatively fewer alternatives are available for composition tasks, such as combining parts of existing meshes. As designs often evolve from a combination of existing ideas and models, rapid composition techniques could significantly improve the workflow of mesh-based modeling tools. In our work we are exploring shape reuse and composition problems in 3D mesh modeling.