Interactive sculpturing and visualization of unbounded voxel volumes

  • Authors:
  • Ralf Böonning;Heinrich Müuller

  • Affiliations:
  • University of Dortmund, Dortmund, Germany;University of Dortmund, Dortmund, Germany

  • Venue:
  • Proceedings of the seventh ACM symposium on Solid modeling and applications
  • Year:
  • 2002

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Abstract

A difficulty of voxel-based sculpturing and modeling is the limitation of the design space by the fixed boundaries of the voxel volume.We present the concept of an infinite voxelized virtual modeling space. A finite shape located in the virtual modeling space is embedded in a voxel window which is enlarged if required by the spatial development of the shape. In order to cope with highly resolved or large shapes, the voxel windows are stored in a virtual voxel memory which implements a paging mechanism to secondary memory. Visualization is performed by meshes obtained by the marching cubes algorithm. Because highly resolved or large shapes may cause a considerable number of triangles, an adaptive meshing approach based on a filtered hierarchy of voxel volumes is presented. The surface mesh is represented in a surface octree which allows for fast rendering by e.g. the Performer library.