Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
The design and analysis of spatial data structures
The design and analysis of spatial data structures
Sculpting: an interactive volumetric modeling technique
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Octree-based decimation of marching cubes surfaces
Proceedings of the 7th conference on Visualization '96
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
GMCAD '96 Proceedings of the fifth IFIP TC5/WG5.2 international workshop on geometric modeling in computer aided design on Product modeling for computer integrated design and manufacture
Interactive out-of-core isosurface extraction
Proceedings of the conference on Visualization '98
Six degree-of-freedom haptic rendering using voxel sampling
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Adaptively sampled distance fields: a general representation of shape for computer graphics
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Kizamu: a system for sculpting digital characters
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
External memory algorithms and data structures: dealing with massive data
ACM Computing Surveys (CSUR)
Volume Graphics
Operating System Concepts
Global static indexing for real-time exploration of very large regular grids
Proceedings of the 2001 ACM/IEEE conference on Supercomputing
Controlled Topology Simplification
IEEE Transactions on Visualization and Computer Graphics
Interactive Manipulation of Voxel Volumes with Free-formed Voxel Tools
VMV '01 Proceedings of the Vision Modeling and Visualization Conference 2001
Online sculpting and visualization of multi-dexel volumes
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
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A difficulty of voxel-based sculpturing and modeling is the limitation of the design space by the fixed boundaries of the voxel volume.We present the concept of an infinite voxelized virtual modeling space. A finite shape located in the virtual modeling space is embedded in a voxel window which is enlarged if required by the spatial development of the shape. In order to cope with highly resolved or large shapes, the voxel windows are stored in a virtual voxel memory which implements a paging mechanism to secondary memory. Visualization is performed by meshes obtained by the marching cubes algorithm. Because highly resolved or large shapes may cause a considerable number of triangles, an adaptive meshing approach based on a filtered hierarchy of voxel volumes is presented. The surface mesh is represented in a surface octree which allows for fast rendering by e.g. the Performer library.