Fundamentals of interactive computer graphics
Fundamentals of interactive computer graphics
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Bridging the gap between CSG and Brep via a triple ray representation
SMA '97 Proceedings of the fourth ACM symposium on Solid modeling and applications
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Volume Graphics
Interactive sculpturing and visualization of unbounded voxel volumes
Proceedings of the seventh ACM symposium on Solid modeling and applications
Precise global collision detection in multi-axis NC-machining
Computer-Aided Design
High accuracy NC milling simulation using composite adaptively sampled distance fields
Computer-Aided Design
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The idea of multi-dexel volumes is to use more than one dexel volume for representation of a solid. In this manner the difficulty of unequal sampling densities dependent on the slope of the surface relative to the direction of the dexels is overcome. We present algorithms for orthogonal 3-dexel volumes, which concern on-line sculpting by erasing and generating tools and direct rendering. The algorithms achieve computation times better than real time for simulation of milling processes in mechanical engineering.