Sculpting: an interactive volumetric modeling technique
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Force and touch feedback for virtual reality
Force and touch feedback for virtual reality
A haptic interaction method for volume visualization
Proceedings of the 7th conference on Visualization '96
3D chainmail: a fast algorithm for deforming volumetric objects
Proceedings of the 1997 symposium on Interactive 3D graphics
Phantom-Based Haptic Interaction with Virtual Objects
IEEE Computer Graphics and Applications
Natural hand writing in unstable 3D space with artificial surface
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Design concept to promote both reflective and experimental cognition for creative design work
CHI '03 Extended Abstracts on Human Factors in Computing Systems
inTouch: Interactive Multiresolution Modeling and 3D Painting with a Haptic Interface
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Adding haptic feedback to engineering simulation
ISICT '03 Proceedings of the 1st international symposium on Information and communication technologies
Designing cranial implants in a haptic augmented reality environment
Communications of the ACM - Interactive immersion in 3D graphics
Bringing Clay and Sand into Digital Design — Continuous Tangible user Interfaces
BT Technology Journal
ArtNova: touch-enabled 3D model design
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Haptic Pottery Modeling Using Circular Sector Element Method
EuroHaptics '08 Proceedings of the 6th international conference on Haptics: Perception, Devices and Scenarios
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Touch feedback systems promise to enhance human-computer interaction, but this intriguing technology is sometimes described as a hammer looking for a nail. In this article, I discuss the application of this technology to 3D modeling. The goal is a tangible digital medium as expressive and intuitive as physical media such as clay. To achieve this level of interactivity, novel rendering techniques may be required for the underlying geometry. The most promising results thus far have been obtained using volume-based rendering algorithms, but much work remains to be done.