VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Virtual clay: a real-time sculpting system with haptic toolkits
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
A Tangible Goal for 3D Modeling
IEEE Computer Graphics and Applications
Virtual Clay Modeling Using the ISU Exoskeleton
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
An Interactive 3D Interface for a Virtual Ceramic Art Work Environment
VSMM '97 Proceedings of the 1997 International Conference on Virtual Systems and MultiMedia
Hi-index | 0.00 |
This paper presents an efficient modeling system of virtual pottery in which the user can deform a body of virtual clay with a haptic tool. The clay body is represented with a set of circular sector elements based on the cylindrical symmetry of pottery. The circular sector element method allows much finer spatial resolution for modeling than previous techniques. Also described are efficient algorithms for collision detection and response where the viscosity of virtual clay is simulated along with the friction due to the rotating potter's wheel. Empirical evaluation showed that the modeling system is computationally efficient, is intuitive to use, and provides convincing model deformation and force feedback.