Wires: a geometric deformation technique
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Efficient deformable template detection and localization without user initialization
Computer Vision and Image Understanding
Investigating Hidden Markov Models' Capabilities in 2D Shape Classification
IEEE Transactions on Pattern Analysis and Machine Intelligence
Representation and Detection of Deformable Shapes
IEEE Transactions on Pattern Analysis and Machine Intelligence
Proceedings of the 2005 symposium on Interactive 3D graphics and games
A sketch-based interface for detail-preserving mesh editing
ACM SIGGRAPH 2005 Papers
Pen-based styling design of 3D geometry using concept sketches and template models
Proceedings of the 2006 ACM symposium on Solid and physical modeling
Material-Aware Mesh Deformations
SMI '06 Proceedings of the IEEE International Conference on Shape Modeling and Applications 2006
SmoothSketch: 3D free-form shapes from complex sketches
ACM SIGGRAPH 2006 Papers
Interactive mesh deformation with pseudo material effects: Research Articles
Computer Animation and Virtual Worlds - CASA 2006
Sketch-based modeling of parameterized objects
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
FiberMesh: designing freeform surfaces with 3D curves
ACM SIGGRAPH 2007 papers
PriMo: coupled prisms for intuitive surface modeling
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
On Linear Variational Surface Deformation Methods
IEEE Transactions on Visualization and Computer Graphics
SilSketch: automated sketch-based editing of surface meshes
SBIM '07 Proceedings of the 4th Eurographics workshop on Sketch-based interfaces and modeling
Sketch-based Interfaces: Sketching contours
Computers and Graphics
Construction and modification of 3D geometry using a sketch-based interface
SBM'06 Proceedings of the Third Eurographics conference on Sketch-Based Interfaces and Modeling
Parametric reshaping of human bodies in images
ACM SIGGRAPH 2010 papers
Sketch-based instancing of parameterized 3D models
Edutainment'10 Proceedings of the Entertainment for education, and 5th international conference on E-learning and games
Photo-inspired model-driven 3D object modeling
ACM SIGGRAPH 2011 papers
Clothed and naked human shapes estimation from a single image
CVM'12 Proceedings of the First international conference on Computational Visual Media
Differential blending for expressive sketch-based posing
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Deformable model for estimating clothed and naked human shapes from a single image
The Visual Computer: International Journal of Computer Graphics
CAD/Graphics 2013: Sketch2Jewelry: Semantic feature modeling for sketch-based jewelry design
Computers and Graphics
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Occlusion contours are a natural feature to draw when tracing an object in an image or when drawing an object. We investigate the development of 3D models from multi-stroke contour drawings with the help of a 3D template model that serves as a shape prior. The template is aligned and then deformed by our method to match the drawn contours. At the heart of this process is the need to provide good correspondences between points on the contours and vertices on the model, which we pose as an optimisation problem using a hidden Markov model. An alternating correspond-and-deform process then progressively deforms the 3D template to match the image contours. We demonstrate the method on a wide range of examples.