Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Conceptual free-form styling on the responsive workbench
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
FreeDrawer: a free-form sketching system on the responsive workbench
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
A sketch-based interface for detail-preserving mesh editing
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2006 Courses
FiberMesh: designing freeform surfaces with 3D curves
ACM SIGGRAPH 2007 papers
Generating subdivision surfaces from profile curves
Computer-Aided Design
Sketch-based Interfaces: Sketching contours
Computers and Graphics
Technical Section: Sketch-based modeling: A survey
Computers and Graphics
Repoussé: automatic inflation of 2D artwork
SBM'08 Proceedings of the Fifth Eurographics conference on Sketch-Based Interfaces and Modeling
Matisse: painting 2D regions for modeling free-form shapes
SBM'08 Proceedings of the Fifth Eurographics conference on Sketch-Based Interfaces and Modeling
A sketch-based method to control deformation in a skeletal implicit surface modeler
SBM'08 Proceedings of the Fifth Eurographics conference on Sketch-Based Interfaces and Modeling
Sketch-based modeling of smooth surfaces using adaptive curve networks
Proceedings of the Eighth Eurographics Symposium on Sketch-Based Interfaces and Modeling
Technical Section: Sketch-based surface design using malleable curve networks
Computers and Graphics
EuroMed'12 Proceedings of the 4th international conference on Progress in Cultural Heritage Preservation
Using multi-agent systems for constraint-based modeling
Proceedings of the 28th Spring Conference on Computer Graphics
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We describe a 3D modeling system that combines subdivision surfaces with sketch-based modeling in order to meet two conflicting goals: ease of use and fine-grained shape control. For the excellent control, low-poly modeling is still the method of choice for creating high-quality 3D models, e.g., in the games industry. However, direct mesh editing can be very tedious and time consuming. Our idea is to include also stroke-based techniques for rapidly modeling regular surface parts. We propose a simple and efficient algorithm for converting a 2D stroke to a control polygon suitable for Catmull/Clark subdivision surfaces. We have realized a small but reasonably rich set of interactive modeling tools to assess the expressiveness of stroke-based mesh design with a number of examples.