Sketching subdivision surfaces

  • Authors:
  • M. Bein;S. Havemann;A. Stork;D. Fellner

  • Affiliations:
  • TU Darmstadt & Fraunhofer IGD, Germany;TU Graz, Austria;TU Darmstadt & Fraunhofer IGD, Germany;TU Darmstadt & Fraunhofer IGD, Germany and TU Graz, Austria

  • Venue:
  • Proceedings of the 6th Eurographics Symposium on Sketch-Based Interfaces and Modeling
  • Year:
  • 2009

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Abstract

We describe a 3D modeling system that combines subdivision surfaces with sketch-based modeling in order to meet two conflicting goals: ease of use and fine-grained shape control. For the excellent control, low-poly modeling is still the method of choice for creating high-quality 3D models, e.g., in the games industry. However, direct mesh editing can be very tedious and time consuming. Our idea is to include also stroke-based techniques for rapidly modeling regular surface parts. We propose a simple and efficient algorithm for converting a 2D stroke to a control polygon suitable for Catmull/Clark subdivision surfaces. We have realized a small but reasonably rich set of interactive modeling tools to assess the expressiveness of stroke-based mesh design with a number of examples.