A sketch-based method to control deformation in a skeletal implicit surface modeler

  • Authors:
  • Masamichi Sugihara;Erwin De Groot;Brian Wyvill;Ryan Schmidt

  • Affiliations:
  • University of Victoria, Canada;University of Calgary, Canada;University of Victoria, Canada;University of Toronto, Canada

  • Venue:
  • SBM'08 Proceedings of the Fifth Eurographics conference on Sketch-Based Interfaces and Modeling
  • Year:
  • 2008

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Abstract

Skeletal implicit surfaces offer many advantages for sketch-based modeling systems, such as blending, CSG, and a procedural object hierarchy. Free-form deformation (FFD) is also extremely useful in this context, however existing FFD approaches do not support implicit surface representations, and FFD lattice manipulation is timeconsuming compared to sketch-based techniques. In this paper, we describe an FFD technique suitable for implicit surface representations. To enhance real-time feedback, we split the problem into an approximate formulation used during interactive deformation, and a more robust variational technique which preserves desirable scalar field properties. As an interface to manipulate the deformation, we introduce a sketch-based volumetric peeling interface. The designer's task is to draw a curve on the surface, and pull or push the surface to the desirable position via the curve. Subsequently, the deformation is automatically defined. Results show that a desirable deformation can be easily achieved while preserving implicit properties.