Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Extended free-form deformation: a sculpturing tool for 3D geometric modeling
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Direct manipulation of free-form deformations
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Simple constrained deformations for geometric modeling and interactive design
ACM Transactions on Graphics (TOG) - Special issue on interactive sculpting
HoloSketch: a virtual reality sketching/animation tool
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
Free-form deformations with lattices of arbitrary topology
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
The NURBS book (2nd ed.)
Surface feature constraint deformation for free-form and interactive design
Proceedings of the fifth ACM symposium on Solid modeling and applications
Techniques for interactive design using the PDE method
ACM Transactions on Graphics (TOG)
Surface drawing: creating organic 3D shapes with the hand and tangible tools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
FreeDrawer: a free-form sketching system on the responsive workbench
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Cut-and-paste editing of multiresolution surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
3-Draw: A Tool for Designing 3D Shapes
IEEE Computer Graphics and Applications
Incremental rendering of deformable trimmed NURBS surfaces
Proceedings of the ACM symposium on Virtual reality software and technology
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This research is to make a series of NURBS surfaces for the virtual 3D conceptual design and the styling process by applying arbitrary free-hand strokes. The surface can be modified in real-time calligraphic stroke based free form deformation. The suggested algorithm is used to create 3D NURBS surfaces for styling object using free-hand strokes with the posture information of the input wand. The algorithm presented in this paper can help product designers in the conceptual engineering stage, even if he or she has no idea about the shape of a target product.