CavePainting: a fully immersive 3D artistic medium and interactive experience
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Surface drawing: creating organic 3D shapes with the hand and tangible tools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Creating principal 3D curves with digital tape drawing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
FreeDrawer: a free-form sketching system on the responsive workbench
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Natural hand writing in unstable 3D space with artificial surface
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Interactive augmented reality techniques for construction at a distance of 3D geometry
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Effectiveness of annotating by hand for non-alphabetical languages
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Magic canvas: interactive design of a 3-D scene prototype from freehand sketches
GI '07 Proceedings of Graphics Interface 2007
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Stroke extraction and classification for mesh inflation
Proceedings of the Seventh Sketch-Based Interfaces and Modeling Symposium
Shape modeling with sketched feature lines in immersive 3D environments
Proceedings of the Seventh Sketch-Based Interfaces and Modeling Symposium
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We have been studying the use of "rich media" to support creative and intelligent human activities. Over the past ten years we have focused on the 3D space as one of "rich media" and have developed many sketch systems that support the design of 3D objects. However, long-term evaluation has revealed that they are not used by designers in the field on an ongoing basis. Even worse, they are treated as if they were merely attractions in an amusement park. The fundamental problem was the lack of an indispensable function that needs a 3D space. To overcome this problem, we previously developed a system that incorporates two new functions, "life-size" and "operability," to make a 3D sketch system that is indispensable to designers. We have now enhanced the system by extending these two functions to overcome problems identified in the previous system.