Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Surface drawing: creating organic 3D shapes with the hand and tangible tools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Smooth meshes for sketch-based freeform modeling
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
SmoothSketch: 3D free-form shapes from complex sketches
ACM SIGGRAPH 2006 Papers
Sketch-Based 3D-Shape Creation for Industrial Styling Design
IEEE Computer Graphics and Applications
FiberMesh: designing freeform surfaces with 3D curves
ACM SIGGRAPH 2007 papers
Scientific Sketching for Collaborative VR Visualization Design
IEEE Transactions on Visualization and Computer Graphics
ILoveSketch: as-natural-as-possible sketching system for creating 3d curve models
Proceedings of the 21st annual ACM symposium on User interface software and technology
The interplay of beauty, goodness, and usability in interactive products
Human-Computer Interaction
A survey of sketch-based 3-D modeling techniques
Interacting with Computers
From raw 3D-sketches to exact CAD product models: concept for an assistant-system
SBM'04 Proceedings of the First Eurographics conference on Sketch-Based Interfaces and Modeling
Mockup builder: direct 3D modeling on and above the surface in a continuous interaction space
Proceedings of Graphics Interface 2012
Enhanced 3d sketch system incorporating "Life-size" and "Operability" functions
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: human-centred design approaches, methods, tools, and environments - Volume Part I
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In this paper we address the question whether automatic shape creation using sketched strokes as input in an immersive 3D environment supports the sketching process in early phases of product design. To investigate this question, model creation and deformation algorithms of the desktop sketch-based modeling tool FiberMesh [NISA07] were transferred to an immersive 3D environment. A comparative user study was conducted among twelve design students and professional designers. Line-based sketching in a 3D environment and sketch-based modeling, both in a 3D and 2D environment were compared. The analysis of the study yielded few differences between the conditions, but two findings were made: usability for a creative sketching task was perceived higher for line-based sketching than for sketch-based modeling - both in an immersive 3D environment. Shape modeling in immersive 3D environments was perceived as more stimulating and attractive than under 2D conditions.