Scientific Sketching for Collaborative VR Visualization Design

  • Authors:
  • Daniel F. Keefe;Daniel Acevedo;Jadrian Miles;Fritz Drury;Sharon M. Swartz;David H. Laidlaw

  • Affiliations:
  • -;-;-;-;-;-

  • Venue:
  • IEEE Transactions on Visualization and Computer Graphics
  • Year:
  • 2008

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Abstract

We present four studies investigating tools and methodologies for artist-scientist-technologist collaboration in designing multivariate, virtual reality (VR) visualizations. Design study 1 identifies the promise of 3D drawing-style interfaces for VR design and also establishes limitations of these tools with respect to precision and support for animation. In design study 2, animating artist-drawn designs with scientific data from problems in 3D fluid flow is explored. While results captured an accurate sense of flow that was advantageous, potential for visual exploration was limited. Design study 3 reveals the importance of a new 3D drawing interface that overcomes the precision limitation found in study 1 while remaining accessible to artist collaborators. In design study 4, collaborative teams employ a design process that begins with traditional paper sketching and moves to animated, interactive, VR prototypes. Conclusions identify important characteristics of effective artist-accessible VR design tools and lead to a proposed methodology for successful collaborative design called Scientific Sketching. Scientific Sketching incorporates the VR-based design advances found most useful during the design studies while also drawing upon traditional design tools such as work with traditional media and evaluation via critique.