Moving objects in space: exploiting proprioception in virtual-environment interaction
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Designer-critiqued comparison of 2D vector visualization methods: a pilot study
ACM SIGGRAPH 2003 Sketches & Applications
Conveying three-dimensional shape with texture
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Artistic Collaboration in Designing VR Visualizations
IEEE Computer Graphics and Applications
An Insight-Based Methodology for Evaluating Bioinformatics Visualizations
IEEE Transactions on Visualization and Computer Graphics
Visualization Criticism - The Missing Link Between Information Visualization and Art
IV '07 Proceedings of the 11th International Conference Information Visualization
IEEE Computer Graphics and Applications
Scientific Sketching for Collaborative VR Visualization Design
IEEE Transactions on Visualization and Computer Graphics
Using Visual Design Experts in Critique-Based Evaluation of 2D Vector Visualization Methods
IEEE Transactions on Visualization and Computer Graphics
Evaluating Information Visualizations
Information Visualization
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
FI3D: Direct-Touch Interaction for the Exploration of 3D Scientific Visualization Spaces
IEEE Transactions on Visualization and Computer Graphics
Nailing down multi-touch: anchored above the surface interaction for 3D modeling and navigation
Proceedings of Graphics Interface 2012
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the 2012 BELIV Workshop: Beyond Time and Errors - Novel Evaluation Methods for Visualization
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In this position paper we discuss successes and limitations of current evaluation strategies for scientific visualizations and argue for embracing a mixed methods strategy of evaluation. The most novel contribution of the approach that we advocate is a new emphasis on employing design processes as practiced in related fields (e.g., graphic design, illustration, architecture) as a formalized mode of evaluation for data visualizations. To motivate this position we describe a series of recent evaluations of scientific visualization interfaces and computer graphics strategies conducted within our research group. Complementing these more traditional evaluations our visualization research group also regularly employs sketching, critique, and other design methods that have been formalized over years of practice in design fields. Our experience has convinced us that these activities are invaluable, often providing much more detailed evaluative feedback about our visualization systems than that obtained via more traditional user studies and the like. We believe that if design-based evaluation methodologies (e.g., ideation, sketching, critique) can be taught and embraced within the visualization community then these may become one of the most effective future strategies for both formative and summative evaluations.