CavePainting: a fully immersive 3D artistic medium and interactive experience
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Immersive VR for Scientific Visualization: A Progress Report
IEEE Computer Graphics and Applications
Using CavePainting to Create Scientific Visualizations
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
An Approach to the Perceptual Optimization of Complex Visualizations
IEEE Transactions on Visualization and Computer Graphics
Broadening Our Collaboration with Design
IEEE Computer Graphics and Applications
A haptic interface for creating smooth 3D curves with varying line weight
SIGGRAPH '05 ACM SIGGRAPH 2005 Posters
Subjective Quantification of Perceptual Interactions among some 2D Scientific Visualization Methods
IEEE Transactions on Visualization and Computer Graphics
Revisiting the Need for Formal Education in Visualization
IEEE Computer Graphics and Applications
Real-time hand-tracking with a color glove
ACM SIGGRAPH 2009 papers
6D hands: markerless hand-tracking for computer aided design
Proceedings of the 24th annual ACM symposium on User interface software and technology
On the role of design in information visualization
Information Visualization - Special issue on State of the Field and New Research Directions
Interactive exploratory visualization of 2D vector fields
EuroVis'08 Proceedings of the 10th Joint Eurographics / IEEE - VGTC conference on Visualization
Proceedings of the 2012 BELIV Workshop: Beyond Time and Errors - Novel Evaluation Methods for Visualization
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This article describes some of the lessons we have learned from our collaborations with artists on visualization problems at Brown University's Visualization Research Lab. Over the past several years, we have worked closely with artists to develop, refine, and critique visualizations ranging from archaeological dig data from the Great Temple of Petra site in Jordan to the fluid dynamics and wing bone shape deformations that begin to explain how bats, the only flying mammals, stay aloft.