Automating the design of graphical presentations of relational information
ACM Transactions on Graphics (TOG)
Multiagent model of dynamic design: visualization as an emergent behavior of active design agents
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Visualization needs more visual design! (panel session)
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Texturing and Modeling
Non-Photorealistic Rendering
Realism, expressionism, and abstraction: applying art techniques to visualization
Proceedings of the conference on Visualization '01
Designing effective step-by-step assembly instructions
ACM SIGGRAPH 2003 Papers
Artistic Collaboration in Designing VR Visualizations
IEEE Computer Graphics and Applications
Visualizing Live Text Streams Using Motion and Temporal Pooling
IEEE Computer Graphics and Applications
Baby Names, Visualization, and Social Data Analysis
INFOVIS '05 Proceedings of the Proceedings of the 2005 IEEE Symposium on Information Visualization
The Non-Designer's Design Book, Second Edition
The Non-Designer's Design Book, Second Edition
Illustrative visualization for medical training
Computational Aesthetics'05 Proceedings of the First Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Hi-index | 0.00 |
Success in visualization and graphics must ultimately be defined in human terms: tools must simplify image creation for users, and the resulting imagery must communicate effectively to viewers. As both users and experts in visual communication, artists and architects have become important and productive collaborators for our discipline. Yet as demand for our imagery grows, not only must we deepen this collaboration, we must broaden it to include graphic, urban and industrial design. Graphic designers will be crucial partners with depicting nonspatial business and intelligence information, especially with automating the creation of this imagery. Working with urban and industrial designers will be just as important in automating the creation of 3D digital content, to meet rapidly increasing demand from the entertainment and simulation industries. Achieving this broader dialogue with design will require a new forum or workshop.