I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Exploring interactive curve and surface manipulation using a bend and twist sensitive input strip
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Multi-finger gestural interaction with 3D volumetric displays
ACM SIGGRAPH 2005 Papers
As-rigid-as-possible shape manipulation
ACM SIGGRAPH 2005 Papers
Cross-Dimensional Gestural Interaction Techniques for Hybrid Imrnersive Environments
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
Multi-layer interaction for digital tables
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Modeling steering within above-the-surface interaction layers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactions in the air: adding further depth to interactive tabletops
Proceedings of the 22nd annual ACM symposium on User interface software and technology
FI3D: Direct-Touch Interaction for the Exploration of 3D Scientific Visualization Spaces
IEEE Transactions on Visualization and Computer Graphics
Z-touch: an infrastructure for 3d gesture interaction in the proximity of tabletop surfaces
ACM International Conference on Interactive Tabletops and Surfaces
2d touching of 3d stereoscopic objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
OmniTouch: wearable multitouch interaction everywhere
Proceedings of the 24th annual ACM symposium on User interface software and technology
Proceedings of the 2012 BELIV Workshop: Beyond Time and Errors - Novel Evaluation Methods for Visualization
Focused and casual interactions: allowing users to vary their level of engagement
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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We present anchored multi-touch, a technique for extending multi-touch interfaces by using gestures based on both multi-touch surface input and 3D movement of the hand(s) above the surface. These interactions have nearly the same potential for rich, expressive input as do freehand 3D interactions while also having an advantage that the passive haptic feedback provided by the surface makes them easier to control. In addition, anchored multi-touch is particularly well suited for working with 3D content on stereoscopic displays. This paper contributes two example applications: (1) an interface for navigating 3D datasets, and (2) a surface bending interface for freeform 3D modeling. Two methods for sensing the gestures are introduced, one employing a depth camera.