Through-the-lens camera control
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Three-dimensional computer vision: a geometric viewpoint
Three-dimensional computer vision: a geometric viewpoint
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Identification of Faces in a 2D Line Drawing Projection of a Wireframe Object
IEEE Transactions on Pattern Analysis and Machine Intelligence
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Sketching with projective 2D strokes
Proceedings of the 12th annual ACM symposium on User interface software and technology
Harold: a world made of drawings
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
A suggestive interface for 3D drawing
Proceedings of the 14th annual ACM symposium on User interface software and technology
ACM Transactions on Graphics (TOG)
Affine-Invariant Sketch-Based Retrieval of Images
CGI '01 Proceedings of the International Conference on Computer Graphics
Sketch-based retrieval of ClipArt drawings
Proceedings of the working conference on Advanced visual interfaces
Volumetric illustration: designing 3D models with internal textures
ACM SIGGRAPH 2004 Papers
Sketch-based 3D engineering part class browsing and retrieval
SBM'06 Proceedings of the Third Eurographics conference on Sketch-Based Interfaces and Modeling
Technical Section: Sketch-based modeling: A survey
Computers and Graphics
Sketch-based subdivision models
Proceedings of the 6th Eurographics Symposium on Sketch-Based Interfaces and Modeling
3D reconstruction of freeform shapes from 2D line drawings
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
Probabilistic reasoning for assembly-based 3D modeling
ACM SIGGRAPH 2011 papers
Photo-inspired model-driven 3D object modeling
ACM SIGGRAPH 2011 papers
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Fit and diverse: set evolution for inspiring 3D shape galleries
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Structure recovery by part assembly
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Using sketches and retrieval to create LEGO models
SBM'08 Proceedings of the Fifth Eurographics conference on Sketch-Based Interfaces and Modeling
Sketch-based search and composition of 3D models
SBM'08 Proceedings of the Fifth Eurographics conference on Sketch-Based Interfaces and Modeling
Reconstruction of relief objects from archeological line drawings
Journal on Computing and Cultural Heritage (JOCCH)
Sketch2Scene: sketch-based co-retrieval and co-placement of 3D models
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Sketch-based interfaces: drawings to data
Proceedings of the South African Institute for Computer Scientists and Information Technologists Conference
Enhanced 3d sketch system incorporating "Life-size" and "Operability" functions
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: human-centred design approaches, methods, tools, and environments - Volume Part I
Reshuffle-based interior scene synthesis
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
CAD/Graphics 2013: Sketch2Jewelry: Semantic feature modeling for sketch-based jewelry design
Computers and Graphics
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Construction of a 3-D scene consisting of multiple objects can be tedious work. Existing 3-D editing tools require the user to choose an appropriate model in a database first and then carefully place it in the scene at a desired position combining various operations such as translation, rotation, and scaling. To simplify the process, we propose a system that takes simple 2D sketches of models in a scene as input for 3D scene construction. The system then automatically identifies corresponding models in a database and puts them in the appropriate location and posture so that their appearance matches the user's input sketches. The system combines a 3-D model search and a 3-D posture estimation to obtain the result. This system allows the user to construct a prototype of a 3-D scene quickly and intuitively. We conducted a user study to compare our interface with traditional menu-based UI and verified that our system was useful for constructing a 3-D scene prototype, especially for facilitating the exploration of various alternative designs. We expect our system to be useful as a prototyping tool for 3-D scene construction in various application areas such as interior design, communication, education, and entertainment.