Shape Matching and Object Recognition Using Shape Contexts
IEEE Transactions on Pattern Analysis and Machine Intelligence
Suggestive contours for conveying shape
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2004 Papers
Magic canvas: interactive design of a 3-D scene prototype from freehand sketches
GI '07 Proceedings of Graphics Interface 2007
ACM SIGGRAPH 2007 papers
Scene completion using millions of photographs
ACM SIGGRAPH 2007 papers
LabelMe: A Database and Web-Based Tool for Image Annotation
International Journal of Computer Vision
Technical Section: Sketch-based modeling: A survey
Computers and Graphics
Sketch2Photo: internet image montage
ACM SIGGRAPH Asia 2009 papers
RepFinder: finding approximately repeated scene elements for image editing
ACM SIGGRAPH 2010 papers
Context based object categorization: A critical survey
Computer Vision and Image Understanding
Context-based search for 3D models
ACM SIGGRAPH Asia 2010 papers
Data-driven suggestions for creativity support in 3D modeling
ACM SIGGRAPH Asia 2010 papers
A benchmark for best view selection of 3D objects
Proceedings of the ACM workshop on 3D object retrieval
ShadowDraw: real-time user guidance for freehand drawing
ACM SIGGRAPH 2011 papers
Characterizing structural relationships in scenes using graph kernels
ACM SIGGRAPH 2011 papers
Probabilistic reasoning for assembly-based 3D modeling
ACM SIGGRAPH 2011 papers
Make it home: automatic optimization of furniture arrangement
ACM SIGGRAPH 2011 papers
Interactive furniture layout using interior design guidelines
ACM SIGGRAPH 2011 papers
3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation
3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation
Perceptual models of viewpoint preference
ACM Transactions on Graphics (TOG)
Joint shape segmentation with linear programming
Proceedings of the 2011 SIGGRAPH Asia Conference
Unsupervised co-segmentation of a set of shapes via descriptor-space spectral clustering
Proceedings of the 2011 SIGGRAPH Asia Conference
Web-image driven best views of 3D shapes
The Visual Computer: International Journal of Computer Graphics
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
A probabilistic model for component-based shape synthesis
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Fit and diverse: set evolution for inspiring 3D shape galleries
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Example-based synthesis of 3D object arrangements
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Active co-analysis of a set of shapes
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Co-abstraction of shape collections
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Structure recovery by part assembly
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Sketch-based search and composition of 3D models
SBM'08 Proceedings of the Fifth Eurographics conference on Sketch-Based Interfaces and Modeling
Smart Scribbles for Sketch Segmentation
Computer Graphics Forum
Reshuffle-based interior scene synthesis
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
A comparison of methods for sketch-based 3D shape retrieval
Computer Vision and Image Understanding
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This work presents Sketch2Scene, a framework that automatically turns a freehand sketch drawing inferring multiple scene objects to semantically valid, well arranged scenes of 3D models. Unlike the existing works on sketch-based search and composition of 3D models, which typically process individual sketched objects one by one, our technique performs co-retrieval and co-placement of 3D relevant models by jointly processing the sketched objects. This is enabled by summarizing functional and spatial relationships among models in a large collection of 3D scenes as structural groups. Our technique greatly reduces the amount of user intervention needed for sketch-based modeling of 3D scenes and fits well into the traditional production pipeline involving concept design followed by 3D modeling. A pilot study indicates that it is promising to use our technique as an alternative but more efficient tool of standard 3D modeling for 3D scene construction.