SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Shape from shading
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Realistic modeling and rendering of plant ecosystems
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Smooth view-dependent level-of-detail control and its application to terrain rendering
Proceedings of the conference on Visualization '98
Interactive display of very large textures
Proceedings of the conference on Visualization '98
A practical analytic model for daylight
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Automatic extraction of Irregular Network digital terrain models
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Simulation of natural scenes using textured quadric surfaces
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Computer modelling of fallen snow
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A physically-based night sky model
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications
Interactive landscape visualization using GPU ray casting
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
CGIM '07 Proceedings of the Ninth IASTED International Conference on Computer Graphics and Imaging
A geometric algorithm for snow distribution in virtual scenes
NPH'09 Proceedings of the Fifth Eurographics conference on Natural Phenomena
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Realistic rendering of outdoor terrain requires both that the geometry of the environment be modeled accurately and that appropriate texturing be laid down on top of that geometry. While elevation data is widely available for much of the world and many methods exist for converting this data to forms suitable for graphics systems, we have much less experience with patterning the resulting surface. This paper describes an approach for using panchromatic (grayscale) aerial imagery to produce color views of alpine scenes. The method is able to remove shading and shadowing effects in the original image so that shading and shadowing appropriate to variable times of day can be added. Seasonal snow cover can be added in a physically plausible manner. Finally, 3–D instancing of trees and brush can be added in locations consistent with the imagery, significantly improving the visual quality.