Rapid, stable fluid dynamics for computer graphics
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Realistic animation of liquids
Graphical Models and Image Processing
Real-Time Fluid Simulation in a Dynamic Virtual Environment
IEEE Computer Graphics and Applications
Computer graphics for water modeling and rendering: a survey
Future Generation Computer Systems
Interactive water streams with sphere scan conversion
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Hi-index | 0.00 |
A simple method for animation of water waves is presented. The two-dimensional wave equation with damping is used to obtain a finite difference scheme for height distribution. A computational procedure employs explicit time integration. High frame rates are typically obtained for real-time animation of water waves.