Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Particle systems—a technique for modeling a class of fuzzy objects
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
UberFlow: a GPU-based particle engine
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Computer graphics for water modeling and rendering: a survey
Future Generation Computer Systems
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This paper presents a physically-based approach for real-time music fountain simulation based on fluid dynamics and particle systems. A special case of Navier-Stokes equations is explored and particles are employed to model fountain geometry. Music intensity is used to synchronize the motion of fountain particles, and simple dynamics equations of particles are used to simulate realistic fountain behavior. The proposed algorithm can be easily integrated into interactive applications for real-time fountain simulation.