Rapid, stable fluid dynamics for computer graphics
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Adding force feedback to graphics systems: issues and solutions
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Realistic animation of liquids
Graphical Models and Image Processing
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Interactive animation of ocean waves
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Haptic interaction with fluid media
GI '04 Proceedings of the 2004 Graphics Interface Conference
A fluid resistance map method for real-time haptic interaction with fluids
Proceedings of the ACM symposium on Virtual reality software and technology
Real-Time 3D Fluid Interaction with a Haptic User Interface
3DUI '08 Proceedings of the 2008 IEEE Symposium on 3D User Interfaces
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We present a novel interactive computer system based on integrating fluid simulation and haptic force feedback. Our system allows the user to interact with a fluid simulation in real time, producing flows and allowing the user to feel the fluid properties such as viscosity and velocity. Differently from solid or deformable objects found in most haptic applications, we interact with a pool of liquid where the shape cannot be defined using conventional polygons. We base our approach on the Navier-Stokes equation and a mass-spring system to represent the fluid surface. We solve the problems associated to real time rendering of haptic forces.