Rendering Grass in Real Time with Dynamic Lighting

  • Authors:
  • Kévin Boulanger;Sumanta N. Pattanaik;Kadi Bouatouch

  • Affiliations:
  • University of Central Florida;University of Central Florida;University of Rennes 1, France

  • Venue:
  • IEEE Computer Graphics and Applications
  • Year:
  • 2009

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Abstract

The authors present a real-time grass rendering technique that works for large, arbitrary terrains with dynamic lighting, shadows, and a good parallax effect. A novel combination of geometry and lit volume slices provides accurate, per-pixel lighting. A fast grass-density management scheme allows the rendering of arbitrarily shaped patches of grass.