Extending the radiosity method to include specularly reflecting and translucent materials
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Scale-Space and Edge Detection Using Anisotropic Diffusion
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Reflection from layered surfaces due to subsurface scattering
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Rendering participating media with bidirectional path tracing
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Efficient simulation of light transport in scenes with participating media using photon maps
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Environment matting and compositing
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Modeling and rendering of weathered stone
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Implicit fairing of irregular meshes using diffusion and curvature flow
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Monte Carlo evaluation of non-linear scattering equations for subsurface reflection
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Environment matting extensions: towards higher accuracy and real-time capture
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The digital Michelangelo project: 3D scanning of large statues
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Surface light fields for 3D photography
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
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Geometric partial differential equations and image analysis
Geometric partial differential equations and image analysis
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A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A rapid hierarchical rendering technique for translucent materials
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Shape from single scattering for translucent objects
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Understanding the role of phase function in translucent appearance
ACM Transactions on Graphics (TOG)
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Translucent objects are characterized by diffuse light scattering beneath the object's surface. Light enters and leaves an object at possibly distinct surface locations. This paper presents the first method to acquire this transport behavior for arbitrary inhomogeneous objects. Individual surface points are illuminated in our DISCO measurement facility and the object's impulse response is recorded with a high-dynamic range video camera. The acquired data is resampled into a hierarchical model of the object's light scattering properties. Missing values are consistently interpolated resulting in measurement-based, complete and accurate representations of real translucent objects which can be rendered with various algorithms.