SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Reflection from layered surfaces due to subsurface scattering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A rapid hierarchical rendering technique for translucent materials
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
DISCO: acquisition of translucent objects
ACM SIGGRAPH 2004 Papers
High fidelity reconstruction of the ancient Egyptian temple of Kalabsha
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
A compact factored representation of heterogeneous subsurface scattering
ACM SIGGRAPH 2006 Papers
Modeling light scattering for virtual heritage
Journal on Computing and Cultural Heritage (JOCCH)
Virtual relighting of a Roman statue head from Herculaneum: a case study
Proceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
Virtual spherical lights for many-light rendering of glossy scenes
ACM SIGGRAPH Asia 2009 papers
ACM SIGGRAPH ASIA 2009 Courses
Fabricating spatially-varying subsurface scattering
ACM SIGGRAPH 2010 papers
Stochastic path tracing on consumer graphics cards
Proceedings of the 24th Spring Conference on Computer Graphics
EVA'09 Proceedings of the 2009 international conference on Electronic Visualisation and the Arts
Digital reunification of the parthenon and its sculptures
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
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This paper describes the design and implementation of a methodology for the visualisation and hypothetical virtual reconstruction of Roman polychrome statuary for research purposes. The methodology is intended as an attempt to move beyond visualisations which are simply believable towards a more physically accurate approach. Accurate representations of polychrome statuary have great potential utility both as a means of illustrating existing interpretations and as a means of testing and revising developing hypotheses. The goal of this methodology is to propose a pipeline which incorporates a high degree of physical accuracy whilst also being practically applicable in a conventional archaeological research setting. The methodology is designed to allow the accurate visualisation of surviving objects and colourants as well as providing reliable methods for the hypothetical reconstruction of elements which no longer survive. The process proposed here is intended to limit the need for specialist recording equipment, utilising existing data and those data which can be collected using widely available technology. It is at present being implemented as part of the 'Statues in Context' project at Herculaneum and will be demonstrated here using the case study of a small area of the head of a painted female statue discovered at Herculaneum in 2006.