SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Recovering high dynamic range radiance maps from photographs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Acquiring the reflectance field of a human face
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Surface light fields for 3D photography
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Plenoptic stitching: a scalable method for reconstructing 3D interactive walk throughs
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image-based 3D photography using opacity hulls
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Light field mapping: efficient representation and hardware rendering of surface light fields
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A lighting reproduction approach to live-action compositing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Acquisition and rendering of transparent and refractive objects
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
A photometric approach to digitizing cultural artifacts
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Relighting with the Reflected Irradiance Field: Representation, Sampling and Reconstruction
International Journal of Computer Vision
Interactive Relighting of Panoramas
IEEE Computer Graphics and Applications
Image-based Rendering with Controllable Illumination
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Rendering of spherical light fields
PG '97 Proceedings of the 5th Pacific Conference on Computer Graphics and Applications
Synthetic aperture confocal imaging
ACM SIGGRAPH 2004 Papers
DISCO: acquisition of translucent objects
ACM SIGGRAPH 2004 Papers
Real-time reflection mapping with parallax
Proceedings of the 2005 symposium on Interactive 3D graphics and games
ACM SIGGRAPH 2005 Papers
Modeling and rendering of quasi-homogeneous materials
ACM SIGGRAPH 2005 Papers
A compact factored representation of heterogeneous subsurface scattering
ACM SIGGRAPH 2006 Papers
Densely sampled light probe sequences for spatially variant image based lighting
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Table-top computed lighting for practical digital photography
ACM SIGGRAPH 2006 Courses
Performance geometry capture for spatially varying relighting
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
Realistic materials in computer graphics
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Adaptive sampling of reflectance fields
ACM Transactions on Graphics (TOG)
Tabletop Computed Lighting for Practical Digital Photography
IEEE Transactions on Visualization and Computer Graphics
Table-top computed lighting for practical digital photography
ACM SIGGRAPH 2007 courses
ACM SIGGRAPH 2007 courses
A framework for precomputed and captured light transport
ACM Transactions on Graphics (TOG)
Light field transfer: global illumination between real and synthetic objects
ACM SIGGRAPH 2008 papers
Principles of appearance acquisition and representation
ACM SIGGRAPH 2008 classes
Projector-based illumination for 3D scene modeling
ACM SIGGRAPH 2008 classes
Compressive light transport sensing
ACM Transactions on Graphics (TOG)
Kernel Nyström method for light transport
ACM SIGGRAPH 2009 papers
Relighting with real incident light source
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Principles of Appearance Acquisition and Representation
Foundations and Trends® in Computer Graphics and Vision
A dual theory of inverse and forward light transport
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part II
Hemispherical confocal imaging using turtleback reflector
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part I
HDR light probe sequence resampling for realtime incident light field rendering
Proceedings of the 25th Spring Conference on Computer Graphics
Combining confocal imaging and descattering
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Free form incident light fields
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Progressively-refined reflectance functions from natural illumination
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Table-top computed lighting for practical digital photography
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Inferring reflectance functions from wavelet noise
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Symmetric photography: exploiting data-sparseness in reflectance fields
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Spacetime freeview generation using image-based rendering, relighting, and augmented telepresence
Proceedings of the 20th ACM international conference on Multimedia
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part VI
Special Section on HDR Imaging: Spatially varying image based lighting using HDR-video
Computers and Graphics
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We present an image-based technique to relight real objects illuminated by a 4D incident light field, representing the illumination of an environment. By exploiting the richness in angular and spatial variation of the light field, objects can be relit with a high degree of realism.We record photographs of an object, illuminated from various positions and directions, using a projector mounted on a gantry as a moving light source. The resulting basis images are used to create a subset of the full reflectance field of the object. Using this reflectance field, we can create an image of the object, relit with any incident light field and observed from a flxed camera position.To maintain acceptable recording times and reduce the amount of data, we propose an efficient data acquisition method.Since the object can be relit with a 4D incident light field, illumination effects encoded in the light field, such as shafts of shadow or spot light effects, can be realized.