Computer Vision, Graphics, and Image Processing
International Journal of Computer Vision
SHAPE FROM SHADING: A METHOD FOR OBTAINING THE SHAPE OF A SMOOTH OPAQUE OBJECT FROM ONE VIEW
SHAPE FROM SHADING: A METHOD FOR OBTAINING THE SHAPE OF A SMOOTH OPAQUE OBJECT FROM ONE VIEW
DISCO: acquisition of translucent objects
ACM SIGGRAPH 2004 Papers
Acquisition of time-varying participating media
ACM SIGGRAPH 2005 Papers
Structured Light in Scattering Media
ICCV '05 Proceedings of the Tenth IEEE International Conference on Computer Vision (ICCV'05) Volume 1 - Volume 01
A Theory of Refractive and Specular 3D Shape by Light-Path Triangulation
ICCV '05 Proceedings of the Tenth IEEE International Conference on Computer Vision - Volume 2
Fast separation of direct and global components of a scene using high frequency illumination
ACM SIGGRAPH 2006 Papers
Acquiring scattering properties of participating media by dilution
ACM SIGGRAPH 2006 Papers
CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 2
Shape Estimation of Transparent Objects by Using Inverse Polarization Ray Tracing
IEEE Transactions on Pattern Analysis and Machine Intelligence
Fluorescent immersion range scanning
ACM SIGGRAPH 2008 papers
Compressive Structured Light for Recovering Inhomogeneous Participating Media
ECCV '08 Proceedings of the 10th European Conference on Computer Vision: Part IV
Descattering transmission via angular filtering
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part I
Shape from second-bounce of light transport
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part II
Structured light 3D scanning in the presence of global illumination
CVPR '11 Proceedings of the 2011 IEEE Conference on Computer Vision and Pattern Recognition
Refractive shape from light field distortion
ICCV '11 Proceedings of the 2011 International Conference on Computer Vision
Tomographic reconstruction of transparent objects
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
An empirical study on the effects of translucency on photometric stereo
The Visual Computer: International Journal of Computer Graphics
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Translucent objects strongly scatter incident light. Scattering makes the problem of estimating shape of translucent objects difficult, because reflective or transmitted light cannot be reliably extracted from the scattering. In this paper, we propose a new shape estimation method by directly utilizing scattering measurements. Although volumetric scattering is a complex phenomenon, single scattering can be relatively easily modeled because it is a simple one-bounce collision of light to a particle in a medium. Based on this observation, our method determines the shape of objects from the observed intensities of the single scattering and its attenuation. We develop a solution method that simultaneously determines scattering parameters and the shape based on energy minimization. We demonstrate the effectiveness of the proposed approach by extensive experiments using synthetic and real data.