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Surface Shape Reconstruction of a Nonrigid Transport Object Using Refraction and Motion
IEEE Transactions on Pattern Analysis and Machine Intelligence
Helmholtz Stereopsis: Exploiting Reciprocity for Surface Reconstruction
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ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Specularity Elimination in Range Sensing for Accurate 3D Modeling of Specular Objects
3DPVT '04 Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium
Multi-View Stereo Reconstruction of Dense Shape and Complex Appearance
International Journal of Computer Vision
Inverse Polarization Raytracing: Estimating Surface Shapes of Transparent Objects
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 2 - Volume 02
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BRDF Invariant Stereo Using Light Transport Constancy
ICCV '05 Proceedings of the Tenth IEEE International Conference on Computer Vision (ICCV'05) Volume 1 - Volume 01
Reconstructing the Geometry of Flowing Water
ICCV '05 Proceedings of the Tenth IEEE International Conference on Computer Vision - Volume 2
ICCV '05 Proceedings of the Tenth IEEE International Conference on Computer Vision - Volume 2
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ACM SIGGRAPH 2006 Papers
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CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 2
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A Theory of Refractive and Specular 3D Shape by Light-Path Triangulation
International Journal of Computer Vision
3D Modeling of Optically Challenging Objects
IEEE Transactions on Visualization and Computer Graphics
Using light polarization in laser scanning
Image and Vision Computing
Tomographic reconstruction of transparent objects
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Physically guided liquid surface modeling from videos
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ACM SIGGRAPH ASIA 2009 Courses
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ACM SIGGRAPH 2009 Courses
Depth from Encoded Sliding Projections
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ECCV'10 Proceedings of the 11th European conference on Computer vision: Part V
A Combined Theory of Defocused Illumination and Global Light Transport
International Journal of Computer Vision
Shape from single scattering for translucent objects
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The quality of a 3D range scan should not depend on the surface properties of the object. Most active range scanning techniques, however, assume a diffuse reflector to allow for a robust detection of incident light patterns. In our approach we embed the object into a fluorescent liquid. By analyzing the light rays that become visible due to fluorescence rather than analyzing their reflections off the surface, we can detect the intersection points between the projected laser sheet and the object surface for a wide range of different materials. For transparent objects we can even directly depict a slice through the object in just one image by matching its refractive index to the one of the embedding liquid. This enables a direct sampling of the object geometry without the need for computational reconstruction. This way, a high-resolution 3D volume can be assembled simply by sweeping a laser plane through the object. We demonstrate the effectiveness of our light sheet range scanning approach on a set of objects manufactured from a variety of materials and material mixes, including dark, translucent and transparent objects.