Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Polygonization of implicit surfaces
Computer Aided Geometric Design
Single Lens Stereo with a Plenoptic Camera
IEEE Transactions on Pattern Analysis and Machine Intelligence - Special issue on interpretation of 3-D scenes—part II
Using Extremal Boundaries for 3-D Object Modeling
IEEE Transactions on Pattern Analysis and Machine Intelligence - Special issue on interpretation of 3-D scenes—part II
Model-based vision for traffic scenes using the ground-plane constraint
Real-time computer vision
Polygonization of non-manifold implicit surfaces
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
FACADE: modeling and rendering architecture from photographs and the campanile model
ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97
I/O optimal isosurface extraction (extended abstract)
VIS '97 Proceedings of the 8th conference on Visualization '97
Range estimation by optical differentiation
Range estimation by optical differentiation
Rational Filters for Passive Depth from Defocus
International Journal of Computer Vision
Visual motion of curves and surfaces
Visual motion of curves and surfaces
3D Photography Using Shadows in Dual-Space Geometry
International Journal of Computer Vision
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A Flexible New Technique for Camera Calibration
IEEE Transactions on Pattern Analysis and Machine Intelligence
Model-Based Estimation of 3D Human Motion
IEEE Transactions on Pattern Analysis and Machine Intelligence
Multiple view geometry in computer visiond
Multiple view geometry in computer visiond
Pointshop 3D: an interactive system for point-based surface editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Exploiting Triangulated Surface Extraction Using Tetrahedral Decomposition
IEEE Transactions on Visualization and Computer Graphics
The Visual Hull Concept for Silhouette-Based Image Understanding
IEEE Transactions on Pattern Analysis and Machine Intelligence
IEEE Transactions on Pattern Analysis and Machine Intelligence
Shader Lamps: Animating Real Objects With Image-Based Illumination
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Free-viewpoint video of human actors
ACM SIGGRAPH 2003 Papers
Visual methods for three-dimensional modeling
Visual methods for three-dimensional modeling
Rendering the Intersections of Implicit Surfaces
IEEE Computer Graphics and Applications
Model-Based Multiple View Reconstruction of People
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
High performance imaging using large camera arrays
ACM SIGGRAPH 2005 Papers
A convenient multicamera self-calibration for virtual environments
Presence: Teleoperators and Virtual Environments
A Comparison and Evaluation of Multi-View Stereo Reconstruction Algorithms
CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 1
Reconstructing Occluded Surfaces Using Synthetic Apertures: Stereo, Focus and Robust Measures
CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 2
Tomographic reconstruction of transparent objects
ACM SIGGRAPH 2006 Sketches
Vectorfield isosurface-based reconstruction from oriented points
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
Image and depth from a conventional camera with a coded aperture
ACM SIGGRAPH 2007 papers
Surround Structured Lighting for Full Object Scanning
3DIM '07 Proceedings of the Sixth International Conference on 3-D Digital Imaging and Modeling
Fluorescent immersion range scanning
ACM SIGGRAPH 2008 papers
Performance capture from sparse multi-view video
ACM SIGGRAPH 2008 papers
Shield fields: modeling and capturing 3D occluders
ACM SIGGRAPH Asia 2008 papers
Time-resolved 3d capture of non-stationary gas flows
ACM SIGGRAPH Asia 2008 papers
Build your own 3D scanner: optical triangulation for beginners
ACM SIGGRAPH ASIA 2009 Courses
Shape-from-Silhouette with two mirrors and an uncalibrated camera
ECCV'06 Proceedings of the 9th European conference on Computer Vision - Volume Part II
Building a digital model of Michelangelo's Florentine Pieta
IEEE Computer Graphics and Applications
Build your own 3D scanner: optical triangulation for beginners
ACM SIGGRAPH ASIA 2009 Courses
deForm: an interactive malleable surface for capturing 2.5D arbitrary objects, tools and touch
Proceedings of the 24th annual ACM symposium on User interface software and technology
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Over the last decade, digital photography has entered the mainstream. Inexpensive, miniaturized cameras are now routinely included in consumer electronics. Digital projection is poised to make a similar breakthrough, with a variety of vendors offering small, low-cost projectors. As a result, active imaging is a topic of renewed interest in the computer graphics community. In particular, low-cost homemade 3D scanners are now within reach of students and hobbyists with modest budgets. This course provides beginners with the mathematics, software, and practical details they need to leverage projector-camera systems in their own 3D scanning projects. An example-driven approach is used throughout; each new concept is illustrated using a practical scanner implemented with off-the-shelf parts. The course concludes by detailing how these new approaches are used in rapid prototyping, entertainment, cultural heritage, and web-based applications.