Environment mapping and other applications of world projections
IEEE Computer Graphics and Applications
Rapid octree construction from image sequences
CVGIP: Image Understanding
Object-centered surface reconstruction: combining multi-image stereo and shading
International Journal of Computer Vision
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
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Hierarchical rendering of trees from precomputed multi-layer z-buffers
Proceedings of the eurographics workshop on Rendering techniques '96
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Photorealistic Scene Reconstruction by Voxel Coloring
International Journal of Computer Vision
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
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Improved Computational Methods for Ray Tracing
ACM Transactions on Graphics (TOG)
Texture and reflection in computer generated images
Communications of the ACM
A Theory of Shape by Space Carving
International Journal of Computer Vision - Special issue on Genomic Signal Processing
The Visual Hull Concept for Silhouette-Based Image Understanding
IEEE Transactions on Pattern Analysis and Machine Intelligence
3D Model Acquisition from Extended Image Sequences
ECCV '96 Proceedings of the 4th European Conference on Computer Vision-Volume II - Volume II
A Probabilistic Theory of Occupancy and Emptiness
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Volumetric Warping for Voxel Coloring on an Infinite Domain
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Interactive Construction of 3D Models from Panoramic Mosaics
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
A Histogram-Based Color Consistency Test for Voxel Coloring
ICPR '02 Proceedings of the 16 th International Conference on Pattern Recognition (ICPR'02) Volume 4 - Volume 4
Reasoning about object appearance in the context of a scene (computer vision)
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Novel volumetric scene reconstruction methods for new view synthesis
Novel volumetric scene reconstruction methods for new view synthesis
Stereo Matching with Transparency and Matting
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Constructing Virtual Worlds Using Dense Stereo
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Multi-hypothesis, volumetric reconstruction of 3-D objects from multiple calibrated camera views
ICASSP '99 Proceedings of the Acoustics, Speech, and Signal Processing, 1999. on 1999 IEEE International Conference - Volume 06
Hand-held acquisition of 3D models with a video camera
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
Variational principles, surface evolution, PDEs, level set methods, and the stereo problem
IEEE Transactions on Image Processing
Automatic reconstruction of stationary 3-D objects from multiple uncalibrated camera views
IEEE Transactions on Circuits and Systems for Video Technology
A survey of methods for volumetric scene reconstruction from photographs
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
MultiView: spatially faithful group video conferencing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Real-Time 3D Human Capture System for Mixed-Reality Art and Entertainment
IEEE Transactions on Visualization and Computer Graphics
Appearance-Cloning: Photo-Consistent Scene Recovery from Multi-View Images
International Journal of Computer Vision
3D Reconstruction by Shadow Carving: Theory and Practical Evaluation
International Journal of Computer Vision
Efficient multi-viewpoint acquisition of 3D objects undergoing repetitive motions
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Shape from silhouettes based on a centripetal pentahedron model
Graphical Models
Modulating the shape and size of backprojection surfaces to improve accuracy in volumetric stereo
EURASIP Journal on Applied Signal Processing - 3DTV: Capture, Transmission, and Display of 3D Video
Real-Time Space Carving Using Graphics Hardware
IEICE - Transactions on Information and Systems
Space Carving Acceleration Using Uncertainty Measurements
IbPRIA '09 Proceedings of the 4th Iberian Conference on Pattern Recognition and Image Analysis
Multi-view Occlusion Reasoning for Probabilistic Silhouette-Based Dynamic Scene Reconstruction
International Journal of Computer Vision
3D scans of as-built street scenes for virtual environments
Proceedings of the 2011 Symposium on Simulation for Architecture and Urban Design
View synthesis of scenes with multiple independently translating objects from uncalibrated views
ACCV'06 Proceedings of the 7th Asian conference on Computer Vision - Volume Part I
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SCIA'05 Proceedings of the 14th Scandinavian conference on Image Analysis
Surface reconstruction from images using a variational formulation
MMM'10 Proceedings of the 16th international conference on Advances in Multimedia Modeling
Embedded Voxel Colouring with Adaptive Threshold Selection Using Globally Minimal Surfaces
International Journal of Computer Vision
Reconstruction of volumetric surface textures for real-time rendering
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Rapid synchronous acquisition of geometry and appearance of cultural heritage artefacts
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
3D modeling of multiple-object scenes from sets of images
Pattern Recognition
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In this paper, we present methods for 3D volumetric reconstruction of visual scenes photographed by multiple calibrated cameras placed at arbitrary viewpoints. Our goal is to generate a 3D model that can be rendered to synthesize new photo-realistic views of the scene. We improve upon existing voxel coloring/space carving approaches by introducing new ways to compute visibility and photo-consistency, as well as model infinitely large scenes. In particular, we describe a visibility approach that uses all possible color information from the photographs during reconstruction, photo-consistency measures that are more robust and/or require less manual intervention, and a volumetric warping method for application of these reconstruction methods to large-scale scenes.