Methods for Volumetric Reconstruction of Visual Scenes

  • Authors:
  • Gregory G. Slabaugh;W. Bruce Culbertson;Thomas Malzbender;Mark R. Stevens;Ronald W. Schafer

  • Affiliations:
  • Intelligent Vision and Reasoning Department, Siemens Corporate Research, Princeton, NJ 08540, USA. greg.slabaugh@scr.siemens.com;Visual Computing Department, Hewlett-Packard Laboratories, Palo Alto, CA 94304, USA. bruce_culbertson@hp.com;Visual Computing Department, Hewlett-Packard Laboratories, Palo Alto, CA 94304, USA. tom_malzbender@hp.com;Charles River Analytics Inc., Cambridge, MA 02138, USA. mstevens@cra.com;Center for Signal and Image Processing, Georgia Institute of Technology, Atlanta, GA 30318, USA. rws@ece.gatech.edu

  • Venue:
  • International Journal of Computer Vision
  • Year:
  • 2004

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Abstract

In this paper, we present methods for 3D volumetric reconstruction of visual scenes photographed by multiple calibrated cameras placed at arbitrary viewpoints. Our goal is to generate a 3D model that can be rendered to synthesize new photo-realistic views of the scene. We improve upon existing voxel coloring/space carving approaches by introducing new ways to compute visibility and photo-consistency, as well as model infinitely large scenes. In particular, we describe a visibility approach that uses all possible color information from the photographs during reconstruction, photo-consistency measures that are more robust and/or require less manual intervention, and a volumetric warping method for application of these reconstruction methods to large-scale scenes.