Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Photorealistic Scene Reconstruction by Voxel Coloring
International Journal of Computer Vision
A Theory of Shape by Space Carving
International Journal of Computer Vision - Special issue on Genomic Signal Processing
A Probabilistic Theory of Occupancy and Emptiness
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part III
ICCV '99 Proceedings of the International Workshop on Vision Algorithms: Theory and Practice
Methods for Volumetric Reconstruction of Visual Scenes
International Journal of Computer Vision
Robust Carving for Non-Lambertian Objects
ICPR '04 Proceedings of the Pattern Recognition, 17th International Conference on (ICPR'04) Volume 3 - Volume 03
Variational principles, surface evolution, PDEs, level set methods, and the stereo problem
IEEE Transactions on Image Processing
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This paper presents a method for obtaining a fast but rough 3D object reconstruction. This reconstruction will contain enough information to determine a minimum complementary view set that can refine it more accurately. Thus it is possible to take advantage of the space carving algorithm simplicity. This algorithm is fast and easy to accelerate by means of hardware and software techniques, but cannot easily manage the uncertainty derived from the segmentation process. In the proposed method, uncertainty is projected onto the voxels and computed with them when new views are processed. In this way, a measure of the reconstruction certainty is obtained, identifying the regions where more information is needed in order to be resolved.