SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Hierarchical rendering of trees from precomputed multi-layer z-buffers
Proceedings of the eurographics workshop on Rendering techniques '96
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Rendering with concentric mosaics
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Improved Computational Methods for Ray Tracing
ACM Transactions on Graphics (TOG)
IEEE Transactions on Pattern Analysis and Machine Intelligence
Complete Dense Stereovision Using Level Set Methods
ECCV '98 Proceedings of the 5th European Conference on Computer Vision-Volume I - Volume I
Photorealistic Scene Reconstruction by Voxel Coloring
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
What Do N Photographs Tell Us about 3D Shape?
What Do N Photographs Tell Us about 3D Shape?
A Maximum-Flow Formulation of the N-Camera Stereo Correspondence Problem
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Stereo Matching with Transparency and Matting
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Constructing Virtual Worlds Using Dense Stereo
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Volumetric Warping for Voxel Coloring on an Infinite Domain
SMILE '00 Revised Papers from Second European Workshop on 3D Structure from Multiple Images of Large-Scale Environments
Space Carving Acceleration Using Uncertainty Measurements
IbPRIA '09 Proceedings of the 4th Iberian Conference on Pattern Recognition and Image Analysis
Feature-based 3-D surface reconstruction directed by grid space projection
ICAI'05/MCBC'05/AMTA'05/MCBE'05 Proceedings of the 6th WSEAS international conference on Automation & information, and 6th WSEAS international conference on mathematics and computers in biology and chemistry, and 6th WSEAS international conference on acoustics and music: theory and applications, and 6th WSEAS international conference on Mathematics and computers in business and economics
Quantifying human reconstruction accuracy for voxelcarving in a sporting environment
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Oriented visibility for multiview reconstruction
ECCV'06 Proceedings of the 9th European conference on Computer Vision - Volume Part III
Recent methods for reconstructing surfaces from multiple images
IWMM'04/GIAE'04 Proceedings of the 6th international conference on Computer Algebra and Geometric Algebra with Applications
Robust and efficient photo-consistency estimation for volumetric 3d reconstruction
ECCV'06 Proceedings of the 9th European conference on Computer Vision - Volume Part II
Embedded Voxel Colouring with Adaptive Threshold Selection Using Globally Minimal Surfaces
International Journal of Computer Vision
Persistent homology for 3d reconstruction evaluation
CTIC'12 Proceedings of the 4th international conference on Computational Topology in Image Context
Surface Properties from N-Views of a Strictly Convex Solid
Fundamenta Informaticae
A survey of methods for volumetric scene reconstruction from photographs
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Topological evaluation of volume reconstructions by voxel carving
Computer Vision and Image Understanding
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Image-based reconstruction from randomly scattered views is a challenging problem. We present a new algorithm that extends Seitz and Dyer's Voxel Coloring algorithm. Unlike their algorithm, ours can use images from arbitrary camera locations. The key problem in this class of algorithms is that of identifying the images from which a voxel is visible. Unlike Kutulakos and Seitz's Space Carving technique, our algorithm solves this problem exactly and the resulting reconstructions yield better results in our application, which is synthesizing new views. One variation of our algorithm minimizes color consistency comparisons; another uses less memory and can be accelerated with graphics hardware. We present efficiency measurements and, for comparison, we present images synthesized using our algorithm and Space Carving.