Environment mapping and other applications of world projections
IEEE Computer Graphics and Applications
Photorealistic Scene Reconstruction by Voxel Coloring
International Journal of Computer Vision
Texture and reflection in computer generated images
Communications of the ACM
ICCV '99 Proceedings of the International Workshop on Vision Algorithms: Theory and Practice
Robust acquisition of 3D informations from short image sequences
Graphical Models - Special issue on Pacific graphics 2002
Methods for Volumetric Reconstruction of Visual Scenes
International Journal of Computer Vision
A Surface Reconstruction Method Using Global Graph Cut Optimization
International Journal of Computer Vision
A survey of methods for volumetric scene reconstruction from photographs
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
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Starting with a set of calibrated photographs taken of a scene, voxel coloring algorithms reconstruct three-dimensional surface models on a finite spatial domain. In this paper, we present a method that warps the voxel space, so that the domain of the reconstruction extends to an infinite or semi-infinite volume. Doing so enables the reconstruction of objects far away from the cameras, as well as reconstruction of a background environment. New views synthesized using the warped voxel space have improved photo-realism.