Volumetric Warping for Voxel Coloring on an Infinite Domain

  • Authors:
  • Gregory G. Slabaugh;Thomas Malzbender;W. Bruce Culbertson

  • Affiliations:
  • -;-;-

  • Venue:
  • SMILE '00 Revised Papers from Second European Workshop on 3D Structure from Multiple Images of Large-Scale Environments
  • Year:
  • 2000

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Abstract

Starting with a set of calibrated photographs taken of a scene, voxel coloring algorithms reconstruct three-dimensional surface models on a finite spatial domain. In this paper, we present a method that warps the voxel space, so that the domain of the reconstruction extends to an infinite or semi-infinite volume. Doing so enables the reconstruction of objects far away from the cameras, as well as reconstruction of a background environment. New views synthesized using the warped voxel space have improved photo-realism.