A maximum likelihood stereo algorithm
Computer Vision and Image Understanding
A Theory of Shape by Space Carving
International Journal of Computer Vision - Special issue on Genomic Signal Processing
A Stereo Matching Algorithm with an Adaptive Window: Theory and Experiment
IEEE Transactions on Pattern Analysis and Machine Intelligence
A Cooperative Algorithm for Stereo Matching and Occlusion Detection
IEEE Transactions on Pattern Analysis and Machine Intelligence
Stereo Matching with Segmentation-Based Cooperation
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part II
ICCV '99 Proceedings of the International Workshop on Vision Algorithms: Theory and Practice
Photorealistic Scene Reconstruction by Voxel Coloring
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
A Maximum-Flow Formulation of the N-Camera Stereo Correspondence Problem
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Depth Discontinuities by Pixel-to-Pixel Stereo
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
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In this paper we describe a voxel-based 3-D reconstruction algorithm from multiple calibrated camera views. Unlike image-based algorithms, this algorithm is capable of detecting occlusion explicitly, and recovering the conventional Stereo Algorithms limitations; the algorithm is extendable to reconstruct the full surface without any restrictions on the cameras distribution. Because of using stable features at consistency checking the mismatching probability is decreased. The Grid Space is traced one time only; hence, there is no any additional computation or memory consuming. In spite of that, experimental results on both real and synthetic images show the algorithm efficiency and time preserving.